• randon31415@lemmy.world
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    19 days ago

    Didn’t they make an MMO in the mean time? It is like asking when Warcraft 4 is going to be released.

  • Blackmist@feddit.uk
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    17 days ago

    I remember remarking at the time that they likely didn’t have much more than a terrain object and a title card.

    Probably still don’t.

    • meco03211@lemmy.world
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      19 days ago

      Do you want another release of skyrim? Because that’s how you get another release of skyrim!

      • TachyonTele@lemm.ee
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        19 days ago

        I have a feeling they’ll be pushing different releases of Starfield so they can act like it was good.

      • Klear@sh.itjust.works
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        18 days ago

        As much of a joke as all the re-releases are, I’m super happy Skyrim VR exists. It’s one of the best VR experiences with the right mods that make it an actual VR game instead of a cheap cash-grab

          • Klear@sh.itjust.works
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            18 days ago

            Quest 3, no doubt. The Index is old and overpriced at this point. HP Reverb G2 has great picture quality, but the controller tracking isn’t great and the cable is super thick. Plus Microsoft stopped supporting its mixed reality stuff. Vision Pro is not for gaming, just forget about it even if you can afford it. PSVR 2 might be a choice now that it supports PCVR, but I dunno. Its future support is kinda in doubt.

            The only real downside of Q3 is being owned by Meta, which is obviously blech, but it’s an amazing piece of technology otherwise, and the price is a steal, since it’s heavily subsidized to grow the market.

            A cheaper version is expected to be announced soon, so that might be an alternative. But otherwise there isn’t much competition unless you’re looking into a very particular niche.

    • BigBananaDealer@lemm.ee
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      19 days ago

      why are so many people absent mindedly pushing this buggy mess narrative? starfield was their least buggy release ever (i personally only encountered one terrible bug that was easily fixed with reloading a save)

      its not like bethesda ever released a game as buggy as fallout new vegas or cyberpunk, besides 76 but, like new vegas and cyberpunk, it got fixed

  • afk_strats@lemmy.world
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    19 days ago

    It was 5 years and 8 months between the release of Oblivion and Skyrim. Oblivion was released on March 20, 2006, and Skyrim was released on November 11, 2011.

  • Destide@feddit.uk
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    18 days ago

    Got to do better than Star field and come close to BG3 , dark souls, elden ring. Chances are they hit the reset button after it became apparent they couldn’t coast on the mod community

      • sheogorath@lemmy.world
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        17 days ago

        Just hire Kirkbride back goddamnit. I installed Immortals of Aveum and saw that Kirkbride is the main writer and got pumped on the game but that damn thing keeps crashing on me. So I’m back to just playing Diablo or Minecraft for the time being.

    • I Cast Fist@programming.dev
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      18 days ago

      Doing better than starfield shouldn’t be hard for them. Getting on par with the quality of Divinity Original Sin, much less Baldur’s Gate 3, is likely beyond bethesda’s ability, tho.

  • JimSamtanko@lemm.ee
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    19 days ago

    Since they announced that it will be PC and XBOX only- I stopped giving a shit. I refuse to buy a new hardware that once was accessible without having to.

    • Stovetop@lemmy.world
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      19 days ago

      You’re probably not missing much. Morrowind is the last good Elder Scrolls game they ever made. But that has also been PC/Xbox exclusive since 2002 so may as well write the series off completely.

      • Rai@lemmy.dbzer0.com
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        19 days ago

        last good

        Aite I loved Morrowind, it’s one of my top games of all time but both Oblivion and Skrim are stellar. SkrimVR with mods is insanely fantastic.

        • acosmichippo@lemmy.world
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          19 days ago

          this bethesda anti circlejerk has gotten way out of hand. i hated starfield too but that doesn’t change how awesome oblivion and skyrim were.

          • Rai@lemmy.dbzer0.com
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            19 days ago

            I fully agree, like what the fuck

            I never played Starfield and Morrowind is so amazing but

            Morrowind will NEVER be better than modded Skyrim, that the fuck, it’s so magical.

            • acosmichippo@lemmy.world
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              19 days ago

              Don’t even need to get into ranking them, it’s just completely asinine to say Oblivion and Skyrim are not even good at all. Circlejerk nonsense from someone who probably hasn’t played any of them.

              • Rai@lemmy.dbzer0.com
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                19 days ago

                Completely agree. I didn’t want to be hostile like I would be if I was back on Reddit but that’s fucking insane bullshit that’s insanely wrong lawl

                • Rekorse@lemmy.dbzer0.com
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                  18 days ago

                  Its almost like treating opinions as facts leads to bullshit replies like this one.

                  The poster has an opinion and explained it well. They actually think Skyrim and Oblivion are bad games, what’s so hard to believe?

              • Stovetop@lemmy.world
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                18 days ago

                I bet I’ve played a lot more of them than you have.

                It took me a while to realize that I wasn’t having fun with Skyrim, and I thought it wasn’t as good as Oblivion. The games weren’t getting any better, just prettier. The writing and worldbuilding was getting objectively worse, too.

                Morrowind is the only one I keep going back to, it’s the only one that has some semblance of soul.

  • Stalinwolf@lemmy.ca
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    18 days ago

    I want to be positive and I’m trying to remain optimistic, but somehow I just know it in my bones that they’re going to further Fallout 4 the franchise and strip away even more skills and attributes. Hell, maybe they’ll get rid of dialogue entirely.

        • SturgiesYrFase@lemmy.ml
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          17 days ago

          Stop, do not proceed with the unlifening of my entire family. Please, if you do it may awaken some mystical power within me that I have to read carvings on walls and talk to some old monks to use properly.

    • UnderpantsWeevil@lemmy.world
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      17 days ago

      Hell, maybe they’ll get rid of dialogue entirely.

      100% they’re going to try to do AI NPCs and you’re going to get cartoonishly awful dialogue that will be great for memes and terrible for any kind of actual gameplay.

    • orangeboats@lemmy.world
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      18 days ago

      Indeed. I would love to have a “modernized Morrowind” experience – an RPG game that really nails the role-playing part of RPG, but without the cheesy parts of Morrowind like the unintuitive combat system – but all of us know that it’s just not gonna happen.

      • Soggy@lemmy.world
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        18 days ago

        The combat in Morrowind is intuitive if your previous RPG experience used dice and paper.

        • Facebones@reddthat.com
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          18 days ago

          You can 100% tell someone’s paper RPG experience level by their favorite elder scrolls game lmao

          • I Cast Fist@programming.dev
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            17 days ago

            Not quite. It’s just harder to disconnect the 3D visual of a sword or mace swing very clearly hitting a creature and said hit missing entirely, especially as you’re in direct control of when and where the attack happens. For comparison, it’s much easier to accept misses in Neverwinter Nights because you’re not directly controlling the attacks. The fact that you can also look at the log of dice rolls helps a lot, too.

            Hell, even in Arena and Daggerfall, where you’re also in direct control of your swings, it’s easier to accept when it doesn’t hit thanks to the slow animations and 2D graphics of your equipped weapon and the enemy sprite.

          • ivanafterall@lemmy.world
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            17 days ago

            What is the most “paper RPG” version? Morrowind? Daggerfall? Morrowind is as far back as I’ve played, maybe I need to revisit older titles?

  • yamanii@lemmy.world
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    19 days ago

    I personally think if something is in pre-production you shouldn’t announce it at all.

    • TachyonTele@lemm.ee
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      19 days ago

      They announced it back then because at the time people were afraid they were only going to make Fallout games.

  • UnderpantsWeevil@lemmy.world
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    17 days ago

    After the reviews on Starfield, maybe this is for the best.

    You really want to see what shameful AI slop they try to shoehorn into this game? Or how much of it is shamelessly cribbed and rehashed from Skyrim, the last good thing Bethesda ever did? Do you really want to play “Morrowwind But If It Was Designed By Houston’s Urban Planning Team?” Enjoy an hour and 30 minute commute to your next quest, plus traffic, you stupid idiots.

    Now with a bug patch that’s labeled as DLC!

  • I Cast Fist@programming.dev
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    18 days ago

    Well, at least they won’t need to make “thousands of planets” worth of “content”, so the game might at least look consistent

    Still, after Starfaild, my expectation is for TES6 to have something that kinda almost resembles Dark Messiah of Might and Magic’s melee combat; only Archery, Melee, Magic and Armor skills to level up; Emil Pagliarulo’s “greatest” story yet with double the time travel and multiverse bullshit; twice the amount of stories that get nowhere and that nobody in the world cares about; removal of stealth

    • lath@lemmy.world
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      18 days ago

      Well, if you think about it, they might want to do a Daggerfall with thousands of nondescript villages and dungeons, powered by AI.

        • I Cast Fist@programming.dev
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          17 days ago

          I hope they’re not biting off more than they can chew. I mean, the scope of the whole project sounds bigger than Daggerfall, which means it’s unlikely they’ll finish on time and, when they do release something, there’s a high chance it’ll be lacking tons of features at launch.

          massive, procedurally-generated world with plenty of variety in the environments and locales. Dungeons and cities are crafted to feel unique from one another, offering limitless options for layouts and aesthetics. The world itself is ever changing; cities can grow, deteriorate, or be entirely destroyed by war, and the sky, landscape, and flora change with the seasons.

          Unless they’re Dwarf Fortress level masters of procgen, I won’t expect much more than typical single pass “random perlin terrain”

          • Stamau123@lemmy.world
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            17 days ago

            It will be lacking features, this kickstarter is just to fund a year of early access development to shop it around to publishers to get started on the real work

      • I Cast Fist@programming.dev
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        18 days ago

        Which would be an improvement over the 10 different “dungeon” buildings + 3 caves + 6 POIs you can find in starfield

      • randon31415@lemmy.world
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        18 days ago

        Heck, if they went back to Oblivion’s concept of having the npcs with predefined lives and goals and slapped a free version of chatgtp onto the npc interactions, it would be cool.

    • Buddahriffic@lemmy.world
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      17 days ago

      I hope stealth gets a major rework, at least. Or maybe not stealth itself but how the AI handles interacting with it. No NPC should ever guess that it was just the wind when there’s an arrow sticking out of them or their colleague is lying dead in plain view (or even just doesn’t respond when they call to them).

      They should use strategies and tactics that work against stealth. Patrols (including their own stealth patrols sometimes), roll calls, better lighting, positioning of guards to cut off entrance points, traps (and not just the dungeon traps, but NPCs setting new traps when they suspect stealth, where the trap could be as simple as a trip wire attached to metal rings that will jingle if someone disturbs them), spells that locate nearby people, using senses other than sight and hearing, dark vision. Sometimes stealth missions should be forced to end and come back later because the residents realize someone is trying to sneak around and kill or rob them and go on high alert with effective tools to negate stealth. Just sometimes, sometimes it should work like it does in Skyrim where a guard just doesn’t want to deal with whatever is shooting arrows at him and maybe just yells threats instead of using a stealth counter (just get rid of that memory of a goldfish thing).

      I mean, stealth is fun, but it’s not as fun when every single character I make ends up becoming some kind of a stealth archer because the NPCs are effective at generating opposition to everything but that.

  • hakunawazo@lemmy.world
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    19 days ago

    I used to be a Dragonborn like you, but then I got a fire arrow to my dedicated graphics card.
    Now nothing newer than Oblivion will ever run on that machine.

    • pyre@lemmy.world
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      18 days ago

      luckily the last time Bethesda had good writing was Morrowind so you’re not missing much

      • hakunawazo@lemmy.world
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        18 days ago

        In Morrowind I like the story and the music. But as I explored the battle mechanics, I couldn’t stand the randomness.
        Also in a later retries after Oblivion and Skyrim I missed the real talking more than the graphics enhancements.
        A bit unfair, I know. Maybe I’m not that game connoisseur myself.

        • pyre@lemmy.world
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          18 days ago

          yeah but the talking was annoying af. it felt like they had like four people voicing the entire game. meanwhile a small independent studio like supergiant makes a much smaller game fully voice acted but doesn’t feel exhausted as quickly as Skyrim, with thousands of lines both written and performed fantastically. i can’t excuse anything Bethesda is doing anymore. they’re getting worse with every game, both in terms of writing and gameplay.

          • hakunawazo@lemmy.world
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            17 days ago

            Yes, mostly Wes Johnson with a bit of a very annoyed Sean Bean.
            But I have a soft spot for the over the top Sheogorath, the unnecessarily aggressive guard shouts and the calm voice of the Khajiit women.
            Some of the other few voices I can’t stand, especially the blacksmith of Chorrol (“A pleeeeasure to serve you”).