• AbidanYre@lemmy.world
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        8 days ago

        I had a 386sx@25MHz too and I don’t remember it being that slow. Unless that demo has the detail cranked up to high or something like that. Although, like that first commenter I had a math co-processor, so maybe that helped.

        • 𝚜𝚑𝚊𝚍𝚎𝚊𝚛𝚐@lemmy.world
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          8 days ago

          Are you sure you didn’t set low-detail with the viewport cranked way down? I played it on the same model with a math co-processor and it could not handle high-detail and the large viewport in the video.

          Edit: I’m fairly certain I had a math co-processor, but I’ll defer to you on this detail just in case. That would certainly make a sizeable difference.

          • AbidanYre@lemmy.world
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            8 days ago

            I think the detail level made a pretty big difference. I definitely ran it in low and kind of forgot that high was an option, but the shotgun animation in that video is bringing up some traumatic memories.

      • MacN'Cheezus@lemmy.today
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        8 days ago

        Can confirm. My dad had a 386DX-40 when I got my hands on a copy of Doom, and it was a fucking slideshow at best.