All rely heavily on fetch quests as the basis of their game loop, and all of them are flavored fetch quests. I played Generation Zero and got sick of it quick, and it quickly became apparent as I played Rage 2 that this is most of the experience.
Isn’t that more of a problem with game design in general though? I’d argue if you’re going with just that example then Rage 2 is the same as most MMOs. Go here, kill things, go back and deliver items, etc. Also, how are those two games similar to Just Cause or Mad Max?
Maybe they can change their fortunes by not making the exact same fucking game 20 times in a row.
Just Cause, Rage 2, Mad Max, Generation Zero, The Hunter ARE THE SAME FUCKING THING OVER AND OVER AGAIN
Okay, I’ll bite. How are all of those the same?
All rely heavily on fetch quests as the basis of their game loop, and all of them are flavored fetch quests. I played Generation Zero and got sick of it quick, and it quickly became apparent as I played Rage 2 that this is most of the experience.
Isn’t that more of a problem with game design in general though? I’d argue if you’re going with just that example then Rage 2 is the same as most MMOs. Go here, kill things, go back and deliver items, etc. Also, how are those two games similar to Just Cause or Mad Max?
Sounds like you don’t like open worlds. Maybe don’t play them?
Just Cause 2 was their big hit, so they kept trying to make Just Cause 2 again with every subsequent game, Just Cause or otherwise.
Lightening doesn’t strike twice.