- cross-posted to:
- linux_gaming@lemmy.world
- cross-posted to:
- linux_gaming@lemmy.world
For me, it’s Factorio.
a game in which you build and maintain factories.
It even has Wayland support!
(Version 1.1.77» Fri Mar 03, 2023 3:44 pm)
Graphics
- Added support for Wayland on Linux. To enable it, set SDL_VIDEODRIVER=wayland in your environment. (thanks to raiguard)
What’s yours?
EDIT: Great Linux ports* not like some forced ports that barely work or don’t.
The Long Dark
I didn’t know there was a Linux port, thanks!
No Besiege fans in here? Probably the most relaxing way to cause complete chaos and destruction.
I quite like Besiege, but I’d probably have to go with From the Depths.
Oh, there is a Linux port. I have never heard of this game, but it seems like some Lego game that you build voxel vehicles. How many hours do you have on Linux with this game?
Over 1000 unique components allow you to build and command voxel vehicles from the deep ocean to outer space!
To be honest, I mostly play it on Windows, but occasionally launch it on my Linux laptop. My laptop is from 2012, has 4 GB of ram, and is pretty underpowered, so it’s slow, but it would probably work pretty well on a properly specced Linux computer. It’s a standard Unity game, so I suspect there shouldn’t be too many glitches or things that.
It’s a super complex game and I quite love playing co-op with my brother. It’s easy to spend hours designing all the various sub-systems of a warship only to watch it still fail against the mid-level factions.
No Besiege fans in here>
You are! I have this game on my wishlist due to reviews and native Linux port.
Somewhere between Minecraft Java edition and a modern title made with the Steam Deck in mind, like TMNT Shreaders Revenge.
I’m just happy to see a slowly increasing support base, even if its just to support wine
As a Linux newb…
it’s a newer display server protocol designed to replace X11, focusing on improved security, simplicity, and contemporary display technologies such as multi-display variable refresh rate and HDR (eventually).
Its all about how an application goes from “I would like to display X on a screen” to how X actually gets displayed. Wayland is effectively a language (technically a protocol) that graphical applications can speak to describe how they would like to be drawn. It’s then up to a different program more deeply embedded in your OS to listen to and act on those instructions (this program is called a Wayland compositor). There’s a lot more to it (handling keyboard input monitor settings, etc), but that’s the general idea.
Wayland is a (relatively) new way of thinking about this process, that tries to take into account the wide variety of input and output devices that exist today, and also tries to mitigate some of the security risks that were inherent to previous approaches (before Wayland, it was very easy for one application to “look at” what was being displayed in a completely different app, or even to listen to what keys were being typed even when the app isn’t focussed).
Thing is, change is hard, doubly so in the consensus driven world of Linux/FOSS. So, until the last couple of years or so, adoption of Wayland was quite slow. Now we’re at the point where most things work at least as well in Wayland, but there’s still odd bits of software that either haven’t been ported, or that still rely on some features that don’t exist in Wayland, often because of the aforementioned security risks.
Thing is, change is hard, doubly so in the consensus driven world of Linux/FOSS.
… So if im reading this right
Move fast and break thingsMove slow and fix things?
more like "move glacially and declare things as "will not support’ so technically we had nothing TO fix!"
it’s when devs of a graphics stack just suddenly feel the need to protect your own computer from itself, so they say fuck you to any features that they deem “insecure”, including accessibility features (they will claim they fixed this, but it’s opt-in per app. old apps will just be completely unusable for some people with special needs.)
But they eliminated tearing on the desktop! woo!!!
I see X11 and Wayland as display protocols that tell to render things on the screen, for example to Desktop Environments like Gnome or KDE Plasma. X11 wasn’t originally designed for this purpose, and its codebase is very messy and ‘hacky,’ which led to the development of Wayland.
X11 Wayland Legacy Modern Many issues due to being legacy Many issues due to being Modern Old New Stable Experimental in short.
Ah, so it’s like DirectX11/12? That makes sense! How come it’s never (presumably?) used on Windows?
Also…
Many issues due to being legacy
Many issues due to being Modern
Lol.
Edit: Okay, looking it up, it’s apparent that X11 is not the same thing as DirectX11. Lol.
DirectX is a set of APIs for game and multimedia development on Windows, whereas X11 and Wayland are display protocols that manage how graphical applications are rendered and interact with the desktop environment. DirectX is more similar to Vulkan in terms of providing a low-level API for high-performance graphics rendering or OpenGL.
I knew what DirectX was; I just thought X11 was an abbreviation for DirectX. Lol.
I use steam and I can’t tell which is which usually.
True, when Proton enabled it’s hard to tell, but you can filter it.
Off the top of my head: Half Life 2! OpenTTD, Dwarf Fortress, Minecraft.
Let me link these, so anyone can check them out!
- OpenTTD - amazing reviews for the free game from 14 Mar, 2004.
- Dwarf Fortress - bought it, I have not played it yet, though. I know it got Linux port not so long ago.
- Minecraft - I know this childhood gem, but I hate to have a Microsoft account on Linux and I know there are some launchers. Still hate to play for me single-player game with an account.
Dwarf Fortress is quite the rabbit hole. It’s so much more than just a game. The complexity of the simulation has actually made me wonder about simulation theory IRL.
It’s mind blowing.
It’s made by 2 brothers who said that is their life’s work.
I guess I have to say Stellaris because it’s my favorite game in general. It also runs as good or better under the native Linux version than it ever did on Windows, so points there.
I like stellaris a lot except no matter what I do what I try, it is always a mad expansion dash all the time. The AI is relentless at expansion. So the game is just 70% me constantly expanding and exploring. It doesn’t allow for a lot of experimentation lol
IMO the early game exploration rush is the best part. Anomalies and archaeological digs give that great Star Trek vibe that kind of goes away once everyone is settled into their borders.
Something I sometimes do for a more relaxed game is lower the number of empires from default for map size, and bump up the number of pre-FTL so some of them will later turn into empires. I usually also turn up the number of advanced empires.
You end up with a few superpowers, a few insignificant empires who are pawns in their games, and a little more early-game breathing room.
To be honest, I also generally peak at the map in observe mode to ensure I have a fun/interesting start position. I play with like 200 mods, usually create several of my own rival empires, and generally play it as a story generator rather than a game to “win.”
What do you do when a new update comes out and breaks all your mods? I think thats the biggest thing keeping me from jumping back into stellaris. I’ve been playing off and on for years. 3+ times I’ve decided to boot up stellaris, find my mod list super outdated. Spent 30 to 90 minutes fixing stuff. Then like a week later a new update comes out and a bunch of mods break. I stop playing cuz I need to wait for the mods to be updated. Love the game but the constant mods breaking makes playing a game a chore
I absolutely know how you feel. I’ll typically go 6 to 12 months at a time without playing because of that. I then strategically find a window between patches where most of my favorite mods are all up to date. It typically takes a solid 4 hours of work to fix up my modlist, and I then play obsessively for several weeks. Despite these huge breaks, I’m at almost 3500 hours in the game, though I’ve been playing since release.
My second fave game is Rimworld, and I follow a similar pattern there, though modding for that game seems much more resilient in the face of certain updates. Plus, Ludeon isn’t DLC-crazy like Paradox.
Songs of Syx. hiiiiiighly addictive
Factorio is great, I’m also a fan of X4.
X4
You mean X4: Foundations?
X4’s linux support is such a good thing to have. The engine does struggle with interrupts like overlays or native OS dialogs. It refreshes everything,each time,but it’s a small con.
I bought Tales of Maj’Eyal from GOG and have been playing the Linux port. Yeah, I’d say it’s my favorite. Even if I hate it sometimes.
I’ve been playing both Oxygen Not Included and Celeste regularly.
Xonotic?
There are dozens of us!
So it’s easy playable online? No problem finding someone to play?
You are likely to get turbodunked initially as the remaining playerbase are REALLY good and the movement mechanics are un-intuitive.
Outside EU and NA peaks finding a full server can be a bit rough.
There are several practice bot mods, my favorite is called “brainworks”.
Looks great, thanks!
Minecraft, Stellaris, and Valheim were already mentioned so I’m gonna add Neverwinter Nights.
Fun fact about Minecraft: It’s written in Java which is a programming language makes porting to other platforms really easy. The way it works is that it turns the instructions into bytecode that Java Virtual Machine runs, essentially allowing any device with JVM to run it.
And funnily enough they made Bedrock for every device that’s not a PC.
I consider Bedrock as the Microsoftified edition of Minecraft. Microtransactions everywhere, halting modding whenever possible, support on all platforms except Linux, no access to previous versions.
and it runs on every device and operating system under the sun, except for fucking linux
and mac
only microsoft things
I was going to say Factorio as well! :D Hollow Knight has a native port and is a fantastic game, but my favorite games are ones like OpenMW or DevilutionX where the entire engine is remade from the ground up and open-source
seen a lot of games with native linux ports, always need to use proton because usually the native ones won’t even launch successfully. the only one that works almost 100%, golf with your friends.
I’ve seen it with Psychonauts 2. I needed to force Proton because FPS drops were horrible.
I had that problem with half life, but they supposedly fixed it in the 25th anniversary update.
Tomb Raider 2013. I specifically bought it when it got Linux support. The difference between the Linux and the Windows version are night and day. So much better graphics and performance with Proton.
So much better graphics and performance with Proton.
Interesting to see. The latest Tomb Raiders also have Linux native port, like Shadow of the Tomb Raider: Definitive Edition. Maybe they neglected it back then.
The port was done by another developer, Feral. As far as I know they used a tool to port the Direct3D stuff to OpenGL. But nowadays DXVK does the job much better.
But by now the support contract has ran out. So when the Windows version improved the Linux version just stagnated.