For me, it’s Factorio.

a game in which you build and maintain factories.

It even has Wayland support!

(Version 1.1.77» Fri Mar 03, 2023 3:44 pm)

Graphics

  • Added support for Wayland on Linux. To enable it, set SDL_VIDEODRIVER=wayland in your environment. (thanks to raiguard)

What’s yours?

EDIT: Great Linux ports* not like some forced ports that barely work or don’t.

  • soulsource@discuss.tchncs.de
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    6 days ago

    My top answers are of course Kerbal Space Program, Dwarf Fortress and Stellaris.

    However, all those have been mentioned already, so, to add something new to the list: Pathfinder: Kingmaker. It is currently my favourite cRPG.

    Edit: Since you mentioned “Great Linux ports”: Kingmaker has a game-breaking bug in the Linux version regarding Gamepad input. However, as long as you play it with mouse and keyboard (as the gods intended - insert PC Master Race meme), the Linux version is working perfectly fine. However, if you plan on playing it on the Steam Deck, you might want to play the Windows build.

      • unce@lemmy.dbzer0.com
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        8 hours ago

        Just more content. The ashlands update added a new biome to the game with some fun stuff. Valheim has been running well on Linux for a long time.

  • Nibodhika@lemmy.world
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    7 days ago

    Since people have already mentioned Factorio, Dead cells, and Stellaris (which btw all of paradox grand strategy games since CK2 have native versions). I’ll mention a lesser known game that me and my wife love to play, it’s similar to Overcooked (which btw Overcooked 2 has native Linux support) but a lot more calm: Out of Space

  • potentiallynotfelix@lemdro.id
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    7 days ago

    Flightgear is a 🄯Copyleft, GNU General Public License(GPL) V2, Open-source and Freely Modifiable flight simulator that champions principles of user empowerment, community-driven development, and unrestricted customization. It embodies transparency, inclusivity, and the spirit of collaborative innovation in flight simulation.

    • Psyhackological@lemmy.mlOP
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      7 days ago

      Doom

      Which one because I don’t think this Doom you meant?

      OpenRCT2

      I tried it to work on Linux but no luck so far. :c

      and Unreal Tournament

      I see 2nd mention of this game. Could you link it with the Linux native port?

      • ElectricMachman@lemmy.sdf.org
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        7 days ago

        Nope, I meant this Doom, whose original source code is here on GitHub.

        I’m surprised you’ve not got OpenRCT2 to work - I’m fairly sure it’s in most default repos.

        You do need to have a full copy of RollerCoaster Tycoon 2 as it uses data / assets from the original game.

        I would happily link you to Unreal Tournament, but it’s no longer for sale anywhere as far as I’m aware.

  • the16bitgamer@lemmy.world
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    8 days ago

    Somewhere between Minecraft Java edition and a modern title made with the Steam Deck in mind, like TMNT Shreaders Revenge.

    I’m just happy to see a slowly increasing support base, even if its just to support wine

    • vrighter@discuss.tchncs.de
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      8 days ago

      it’s when devs of a graphics stack just suddenly feel the need to protect your own computer from itself, so they say fuck you to any features that they deem “insecure”, including accessibility features (they will claim they fixed this, but it’s opt-in per app. old apps will just be completely unusable for some people with special needs.)

      But they eliminated tearing on the desktop! woo!!!

    • Vik@lemmy.world
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      8 days ago

      it’s a newer display server protocol designed to replace X11, focusing on improved security, simplicity, and contemporary display technologies such as multi-display variable refresh rate and HDR (eventually).

    • Psyhackological@lemmy.mlOP
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      8 days ago

      I see X11 and Wayland as display protocols that tell to render things on the screen, for example to Desktop Environments like Gnome or KDE Plasma. X11 wasn’t originally designed for this purpose, and its codebase is very messy and ‘hacky,’ which led to the development of Wayland.

      X11 Wayland
      Legacy Modern
      Many issues due to being legacy Many issues due to being Modern
      Old New
      Stable Experimental

      in short.

      • EveryMuffinIsNowEncrypted@lemmy.blahaj.zone
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        7 days ago

        Ah, so it’s like DirectX11/12? That makes sense! How come it’s never (presumably?) used on Windows?

        Also…

        Many issues due to being legacy

        Many issues due to being Modern

        Lol.

         


        Edit: Okay, looking it up, it’s apparent that X11 is not the same thing as DirectX11. Lol.

        • Psyhackological@lemmy.mlOP
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          7 days ago

          DirectX is a set of APIs for game and multimedia development on Windows, whereas X11 and Wayland are display protocols that manage how graphical applications are rendered and interact with the desktop environment. DirectX is more similar to Vulkan in terms of providing a low-level API for high-performance graphics rendering or OpenGL.

    • samc@feddit.uk
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      8 days ago

      Its all about how an application goes from “I would like to display X on a screen” to how X actually gets displayed. Wayland is effectively a language (technically a protocol) that graphical applications can speak to describe how they would like to be drawn. It’s then up to a different program more deeply embedded in your OS to listen to and act on those instructions (this program is called a Wayland compositor). There’s a lot more to it (handling keyboard input monitor settings, etc), but that’s the general idea.

      Wayland is a (relatively) new way of thinking about this process, that tries to take into account the wide variety of input and output devices that exist today, and also tries to mitigate some of the security risks that were inherent to previous approaches (before Wayland, it was very easy for one application to “look at” what was being displayed in a completely different app, or even to listen to what keys were being typed even when the app isn’t focussed).

      Thing is, change is hard, doubly so in the consensus driven world of Linux/FOSS. So, until the last couple of years or so, adoption of Wayland was quite slow. Now we’re at the point where most things work at least as well in Wayland, but there’s still odd bits of software that either haven’t been ported, or that still rely on some features that don’t exist in Wayland, often because of the aforementioned security risks.

      • Jarix@lemmy.world
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        8 days ago

        Thing is, change is hard, doubly so in the consensus driven world of Linux/FOSS.

        … So if im reading this right

        Move fast and break things

        Move slow and fix things?