Xatolos@reddthat.comcake to Technology@lemmy.worldEnglish · 6 days agoDecades later, John Romero looks back at the birth of the first-person shooterarstechnica.comexternal-linkmessage-square14fedilinkarrow-up11arrow-down10cross-posted to: gaming@lemmy.worldgames@lemmy.world
arrow-up11arrow-down1external-linkDecades later, John Romero looks back at the birth of the first-person shooterarstechnica.comXatolos@reddthat.comcake to Technology@lemmy.worldEnglish · 6 days agomessage-square14fedilinkcross-posted to: gaming@lemmy.worldgames@lemmy.world
minus-squareramirezmike@programming.devlinkfedilinkEnglisharrow-up0·6 days agohe was like 24-25 when Wolfenstein 3D came out (having designed like half the levels) and continued on, being an integral part of Doom, Doom 2, Hexen and Quake
he was like 24-25 when Wolfenstein 3D came out (having designed like half the levels) and continued on, being an integral part of Doom, Doom 2, Hexen and Quake