For example in forza, the game plays engine sounds based on how much we press the button. Are there different sequences of clips ? If yes how do they blend so well ? Or are they synthesized dynamically ?

There are so many parts to it as well - when the gear shifts, when you suddenly slow down at high speed, when you suddenly accelerate from stop. They all seem very realistic.

Edit: Thanks for the great answers everyone 🙏

  • Grass@sh.itjust.works
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    4 days ago

    I’ve had the thought of using a video game engine synth for electric cars. all of my neighbors have evs and they are so freakishly quiet and I’ve almost walked into them a few times when leaving through the alley while being a phone zombie

    • Tarquinn2049@lemmy.world
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      4 days ago

      Most EVs actually play sounds already. Just older ones wouldn’t now. My brother set his to a spaceship sound. But you can pick normal sounds too, like various style ICE engine sounds.

      • Grass@sh.itjust.works
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        3 days ago

        wait you mean it’s configurable? I think its the tesla I can hear leaving if my worse hearing side isn’t facing that way because it makes that weird scifi hovering sound. The other neighbor’s car just sounds like an air filter on medium so most of the time it just blends with the wind

    • Björn Tantau@swg-empire.de
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      4 days ago

      I remember there was the possibility in the talks to mandate some sound on EVs. I think Tesla wanted to use the sound of Blade Runner cars.