So if you’ve played Rimworld it’ll feel familiar. Much more complex but part of that complexity is because you can traverse the Z axis, and make multi-level fortresses. I don’t think Tarn has ever recoded to allow multi thread processing, so everything runs on a single CPU core (my info may be out of date). If that’s still the case, then the end of every fortress (that doesn’t succumb to a mood spiral or a were-beast or an elf invasion or the circus or forgetting to pack an anvil or vampires or a cavern collapse) is fps death. Usually from cats. But remember, losing is fun!
So if you’ve played Rimworld it’ll feel familiar. Much more complex but part of that complexity is because you can traverse the Z axis, and make multi-level fortresses. I don’t think Tarn has ever recoded to allow multi thread processing, so everything runs on a single CPU core (my info may be out of date). If that’s still the case, then the end of every fortress (that doesn’t succumb to a mood spiral or a were-beast or an elf invasion or the circus or forgetting to pack an anvil or vampires or a cavern collapse) is fps death. Usually from cats. But remember, losing is fun!
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