(EDIT: Some people asked, so I created a community for the game here too with some useful links on the pinned post: !walkscape@lemmy.world)
Hello there, Lemmy! It’s been a while since I last posted here, and a lot has happened since!
First off, we’re once again inviting new players to our third closed beta wave. If you’re interested to give it a try, you can apply to the beta by following these instructions. If you feel like you want to support the development and want to gain access immediately, you can do so here.
I started this project more than two years ago as a hobby while studying Computer Science in the university. I have ADHD and finding motivation to be active is tricky, but gamification works really well for my dopamine craving brain. I first off tried the games on offer from Google Play, but they all either had horrendous monetisation (MTX, ads, or both) or were too distracting. Especially GPS games usually need you to have the game open all the time while you’re trying to enjoy being outside and they also pose privacy concerns.
So that’s when I started to think of what would do the trick for me, and combining my life long RuneScape addiction into fitness seemed like the obvious choice. And I’m happy to say that I’ve definitely been walking nearly three times as much this year compared to last year.
WalkScape in nutshell is a game where everything that happens in the game requires you to walk. So if you want to explore or travel to a location, want to chop some trees, or you want to craft stuff - everything needs steps. You set your character to do what you want, and then go for a walk. The game counts your steps even when it’s closed, and you can open it ip when you’re taking a break or back home to see your progress and maybe switch what you’re doing.
The game doesn’t use GPS, so you can walk on a treadmill. And it can track your steps when you don’t have internet connection, and only when opening the game needs you to be connected.
Here’s what we’ve added in the last three months since I last posted:
- Achievement system with almost 50 achievements. And an achievement rewards track, giving you unique items or cosmetics for your progress.
- Social features. You can add friends in the game and have your personal leaderboards with them.
- A new underwater realm (that has merfolk!) with a bunch of new locations, more than hundred new items, new crafting recipes, activities and more.
- Realm reputation system. You can become famous in any of the four fantasy realms we have now and gain rewards for doing so.
- Job boards & jobs. You can accept jobs that function as miniquests and gain rewards and reputation for completing those. These work as an item sink in preparation for player trading which is what we’re working on next.
- Privacy features. These are all opt-out, so your steps and profile are hidden from others unless you specifically want them to be visible.
- And a lot more!
As always, I’m happy to answer to any questions or feedback you may have about the game. Also from last post, I know many users here might have GrapheneOS, and the game seems to be running on it fine if you run it sandboxed.
Keep walking, and stay hydrated! ❤️
Some pictures:
Edit: small errors and had the same picture listed twice
Edit 2: I created an official community for the game here on Lemmy !walkscape@lemmy.world after many people asked for it. For official development blogs, I still recommend to check WalkScape Portal as I can’t promise we can post them here as well. But we’ll see!
Really interested in this but would rather wait for a full release - just wanted to thank you for posting on Lemmy as well as Reddit. Everything about this project seems so sincere and I’m not used to that with new apps
I tried it out a while ago and didn’t mesh with it at all. Like the options I had was gather things, minor crafting and traveling. But zero goals or combat (as far as I could tell at the beginning). So after going around, gathering and crafting a bit I got bored and gave up.
Hell, I even traveled around to just find if there are any encounters or places with more happening and I didn’t find anything.
So it felt meaningless to grind with nothing to grind for.
Combat is coming, and so are quests, which will give more direction and goals for new players.
There are a lot of goals already available inside the game, but because it’s very open ended at the beginning, it might seen like there aren’t anything to grind for. It’s one of the games where players usually make their own goals, and then try to achieve those.
First goals usually could be to unlock the other two realms in the game, complete enough achievements to unlock the first guild in the game (Adventurers’ Guild), get some good starting tools to become more efficient at it, and so forth.
If you’re more combat focused usually in games, I recommend to wait until that’s added, as it sounds like that might be the main thing you’re missing!
Ah yeah, I’m not a big mobile game fan and heavily play PC games. I just missed the draw of it, but had wrong expectations probably. In my head it was more of a sandbox combat game with gathering/crafting, so I kept trying to get to the actual game part :)
While I’m not motivated at all by just achievements or grinding for grinding sake (incremental games are a slight exception there, but progress is much faster / you do have some goals dangled in front of your face). You’re probably aiming more for a classic fitness tracker, but instead of step counts, graphs and so on you present it in game form. Which is valid, but just not what I was after.
As it gets brought up in this thread: When it came out I actually liked Pokemon GO, because the gameplay was interesting. Originally it only showed Pokemon near you and how far they are away (with 1, 2 or 3 foot steps). Which meant you wandered around and actually met people back in the city, grouped up to search or they knew where it was. That all got dumbed down until everyone was just sitting at the same spot and farming unfortunately :-/
Combat in the game is going to require active play, and it’s meant to be played at home. It’s a turn based combat system with its own progression systems, but you’ll need to walk in order to gain combat points, which work as an energy to engage in the combat. So it’s not possible to endlessly grind it without going for a walk, but something you’ll be able to do when you’ve got the time for it. There are a few interviews on Youtube where I’m explaining it if you’re interested to hear more about it.
Also there’s already a ton of depth on the game, so I’m not sure how far you got in there if you think it only represents your steps in a different way than graphs. I recommend to check wiki to get a good idea!
Also there’s already a ton of depth on the game
I think I’m too jaded in this regard. Reading the wiki I don’t really see depth. Sure, there are activities with fun names, but they are all the same (you start the activity, you walk to finish it, you get random rewards). And all the items seem to be either for selling, basic crafting or just giving you a boost percentage for the activities you’re already doing.
What the activities are missing are risk/reward, decision making, surprises, etc. Or as you’d say in game design “meaningful choices”.
Sure, you have the choice on what skill you work on, but besides skill go up, items to make the activity faster and gold (not sure what it’s for, besides buying mats/items again?) that seems to be it.
I guess combat could help if there’s actual resource investment and risk there. Like are you going to tackle this level 10 monster for higher rewards, with more likelihood to either fail (or spend extra resources on healing potions or whatever)? Or play it save and go against weaker monsters? There should also be extra gold sinks to work for / use the money you accumulated, be it limited use items, cosmetics and so on. And of course ways to play the game differently from other players, like classes, masteries, skill trees or whatever (and no, clicking an activity that says “Sandcastle Building” vs clicking “Ship repair” aren’t really choices).
Just from someone who values gameplay a lot, I don’t see much difference in playing the game for an hour or 100 hours, in the end it keeps boiling down to the same actions with no depth attached. Personally I didn’t see the game value of it, compared to a step tracker (just that the step tracker doesn’t stop counting when it’s “full”, I didn’t like the step mechanic either where you get bonus steps only. If I’ve done my walking for the day I want to spend the steps, not select an activity and I get double steps for it next time I walk).
Until there’s combat, I don’t think there’s going to be any significant risk/reward choices. Basically you choose the right gear loadout and head to an activity; you can try to optimize by planning a route, trying to keep your inventory from getting full, etc. There’s also low drop rate collectables, so it’s a risk to try to find it vs. spending your time on some guaranteed progression.
But at the end of the day, it’s a super lightweight step tracking game that gives me some cute in-game progress for when I have to run to the grocery store, or I can make sure I queue up something good before I run a 10k.
Any chance I could get in on the beta? I have some health concerns that has docs telling me I need to go for walks and I’ve had a hard time staying focused on it. (Applied in the portal )
Edit: if it doesn’t happen, hopefully it is released soon. Also http://walkscape.app/home gives a 404. Removing the home seems to work out fine though
We’re accepting more people throughout the wave, and there’s a good chance to get invited still (the wave ends on Oct 6th)!
Thanks for letting me know, the redirect link likely has some old stuff in it, and that page should direct without /home. Will be fixing it!
I love this game. Made the walks with my kid more fun and longer. The fact that I only have to check the game once or twice a day depending on what I am doing is perfect.
I’m sitting here trying to figure out if this is the beginning of CatNet or of Mischief Elves…
Got into the beta before this one, like a week 1/2 ago, and it’s so addicting. Can’t wait for combat and other stuff but I’m having a blast in just the traveling/jobs/crafting I can do already.
I think you really got something here
Thank you so much, and awesome to hear you’ve been enjoying it! We’re moving to combat and trading after we ship the next update (Quality of Life update)!
Since there is a server with this, will there eventually have a list of other players in locations, and will there be trading/selling items in private shops? A player economy here would be awesome
List of players at a location was supposed to ship already in this update, but we didn’t have enough time for it. Trading is planned to be added before the end of the year (our second dev, myzozoz, will start working on it after Party system is completed)
Sweet, is there anyway for me to submit bugs? I walk around 15-20k steps a day but a lot of the times it’ll not register my steps, no clue why. This morning alone I’ve walked a few miles, checking fences, and I get inside to make breakfast and check the game and…no steps registered :( even though the game was on in the background. I’m guessing it’s my older phones (note10+).
Especially on some older devices, it’s best to shut down the game entirely while walking. There’s some issue if it’s on the background where steps might get lost if your internet connection changes (for instance, from wi-fi to cellular).
Bugs can be reported either on our Discord (which has a dedicated channel for step recording issues) and on Portal to the bugs category.
Walked another 2 miles and it registered all steps with the game completely closed out. Seems this is the way to go.
Also for whatever reason trying to join the discord doesn’t work from the link in the profile. It just brings up discord in mobile but then never registers the server in my list.
The Discord link is sometimes quite buggy, and I don’t know why exactly. I think our channel can now be searched for in the communities, maybe give that a shot? Or try this one: https://discord.com/invite/8F5CWpUc
I tried to sign up a while ago and had some issues, like link not arriving or something. Shame because I like the idea. Will try again I suppose.
If you have problems with signing up, please send email to contact@walkscape.app and I can help you out. Tell me the email you signed up with and I can help!
I haven’t gotten into the Beta, so I haven’t played it, but I’m curious, is the game designed so you can’t do anything without walking, or is it so that you can creep along at a snail’s pace without walking but to actually make real progress you have to walk?
It seems to me like you could use the psychology of a Pay To Win / Microtransactions game to motivate people but by using walking instead of money.
There’s no progress without walking, all of the progress is tied to steps.
I’ve been using it for the last few weeks, applied at the last post and just got in. Right now there is basically nothing to do in the app. I’ve heard there are plans for combat that you can do in the app. But I’d love the option to plan your next things. Like a to-do list. There are jobs and I’d like to go and cut 214 Birch trees. Not more, not less. Currently I’m sitting at 17 stacks of birch logs (each 25) since I was walking for a long time without time for the app. I didn’t need as many and it seems like my steps were wasted. I’m still super low level but there are items that are worth 0 copper, others are worth 1 copper and processing 2 of them (costing steps) results in an item worth 2 copper (wasted steps). However to get to another area I need 4.5k so that seems somehow punishing. Regardless of those nitpicks it is really nice, got me moving way more than I would have (started walking while on calls during work) it’s definitely an incentive but I’d really like to plan my steps ahead. “Go here, gather x amount of an item, process said item or collect another…” You probably understand where I’m going otherwise shoot me a PM I love the game, recommend signing up and once I’ve seen a little more than walking cutting trees and then planks I would consider a one time purchase. (Or maybe a stylish shirt or cool tattoo only available through mtx. Once p2w is in I’m out
There will be no MTX or P2W!
And there are quite a lot of things to do in the game already. I recommend to explore the starting area, and there’s nothing stopping you from planning things you want to do. If you’re feeling a little bit lost (which I totally get, the game is still lacking a proper tutorial and starting quests) I recommend to check the wiki. There are guides there also how to make money. The NPCs don’t pay pretty much anything for early game unprocessed materials, but there are several ways of gaining coins. You can also get past the Fort of Permafrost by going under water and skipping paying for the toll entirely, for which you’ll need to find Diving Gear.
Thanks for the feedback! ❤️
Have you thought about putting in a scheduling system? Like being able to queue up a bunch of stuff to do? Then the game telling you the # of steps required and then you can go on about your day?
Yes! A limited queue system and notifications are both planned to be added in the next update.
Awesome!!!
Tossed $6 your way on Buy Me A Coffee yesterday!
Excited to get into the beta
Cheers, and thank you for supporting the developmemt! Remember to link your BMAC to your WalkScape account and you’ll get access! ❤️
I’m loving it! I love how the steps for each activity is fair and that we can bank steps up to 8k so they don’t go unused!
The bank also grows based on your character level! Mine is now 22k steps, more info here: WalkScape Walkthrough - Saved Steps
Thank you so much! ❤️
This looks awesome!
Does it track steps from a smartwatch? I usually don’t carry my mobile when I’m out hiking and wouldn’t want to lose out on any progress in-game.
Currently no, but it’s the most frequently asked feature and planned to be added. Google decided to kill Google Fit APIs, which delayed our efforts on that front for a while as they replaced those with Health Connect that isn’t working too well at the moment, but hopefully will be fixed by Google soon.
I remember seeing this when I still used reddit, but forgot about it since then. Thanks for posting on Lemmy too! Signed up for the Beta
Thanks, and no problem! Reception here has been awesome for the project. I also actually developed my own Reddit alternative just for the game, which is the WalkScape Portal
Ooh, I can’t wait to play! This looks awesome!
Thank you, I hope you like it ❤️
Booo, someone already stole my username :(