• Corkyskog@sh.itjust.works
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    4 days ago

    I also want the player to slow down if they get pegged in the legs. If they get hit in the arm your accuracy falls or you have to do it one armed and your accuracy really drops. If you get hit in the chest there should be at least a couple seconds where your stunned or your accuracy drops.

    • HelixDab2@lemm.ee
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      3 days ago

      TBH, most of those would simply knock you out of the fight for all practical purposes, except being hit in the chest or back in areas fully covered by armor. A rifle bullet through your shoulder can be fatal quickly without being able to pack the wound, and you won’t be able to use that arm at all if your scapula has been hit. ANY solid hit with a rifle is going to be a very, very bad time for you.

      To put it in context, armor only covers the places on your torso where a hit will cause near instant death.

      • Corkyskog@sh.itjust.works
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        3 days ago

        Well that’s kind of what I want. Although unfortunately this has been tried to be accomplished in the past and it was non-viable.

        Like I want it to be realistic… But 98% of gamers don’t

    • JordanZ@lemmy.world
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      4 days ago

      Oddly enough Hell Divers 2 does this…which nobody would call realistic in any other way.

      • JackbyDev@programming.dev
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        4 days ago

        Helldivers 2 has a super interesting damage model. You can really notice it with a sniper rifle against the bots. You can knock off so many parts of their body.