Very surprising. The game looked like it had a lot of potential and could’ve been the most popular sims alternative, but it’s suddenly been cancelled.

  • mosiacmango@lemm.ee
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    8 months ago

    In a hilariously circular way, EA has this beat still.

    The Simcity 2013 launch was so terrible it killed Simcity and the studio Maxis, basically paving the way for City Skylines to take over the genre 2 years later.

    It was online only, to the point where if you disconnected from the Internet you were booted out of the game. It also did most game rendering server side to force multiplayer/anti piracy/force the Origin store, and they only had enough infastructure for roughly 10% of their player base on launch. It took months to get it to a “working” state, at which point people had discovered all the insane and dumb behavior by ingame actors like citizens just picking a random house to go to end of day/etc. The tiny city limit size caused by being always online was also a very sore point for players, as you could barely build anything in a city building game.

    It was a severe local resource hog and overly buggy while somehow still being nearly fully server rendered with a tiny fraction of the needed servers ever online. It was a shitshow and a half.