• bitfucker@programming.dev
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    13 days ago

    The game was particularly notable for a musical score that simulated multiple instruments by swapping between them faster than the human ear could differentiate.

    Why… I understand the reasoning for visual feedback, but audio?

    • sylver_dragon@lemmy.world
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      12 days ago

      I actually didn’t know that about the game, I just linked to the articled to provide details. Given the time the game was written, I suspect it was to make the music a bit more complicated. Game “Music” at the time could leave something to be desired. I played a lot of games with just a PC Speaker, which means that all of the sounds were mostly just different beeps. However, we also didn’t know any better at the time and just enjoyed it for what it was.