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Joined 9 months ago
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Cake day: September 25th, 2023

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  • I originally played the iOS version.

    I then bought it again on Steam and have 200 hours logged, which is probably only going to grow. All of these hours happened during the adult phase of my life in which I usually have to be mildly peer-pressured into gaming instead of actually taking the initiative to do something I like (though I am trying to fix that). However, I do think that the way it breaks the game up, into days, gives a nice stopping point.

    If only I could stop thinking “one more day, I still need to turn in that quest/plant that new crop in the exact place I want it/get that one last fish I need for the community center before I forget”.



  • Moonlight Rabbits, an incremental/idle game with adorable bunnies!

    Also Stardew Valley with friends again, and My Next Life as a Villainess: All Routes Lead to Doom! -Pirates of the Disturbance-. The latter is an otome game (basically think a visual novel specifically aimed at women, and romance is a major component) based off the My Next Life as a Villainess anime/manga.

    In the anime/manga, a girl who loves otome games dies and gets reincarnated into the villainess of one of the games. That villainess dies or is exiled in misery in a lot of the game’s ends, so the girl tries to prevent those things from happening. The girl is a really nice person unlike the original villainess, and inadvertently ends up attracting a ton of suitors, both male and female. She’s also super romantically oblivious to any advances towards herself since she is thinking of herself as the game’s villainess, and she’s canonically, self-acknowledged in the game to be dumb, so it is way less infuriating than it would be in most other media. It’s a romcom. And then it got an actual real-life otome game made out of it, the one I’m playing, which also seems to be a romcom.






  • I watched a quick trailer for Workers and Resources and the part focusing on a bus driving made me think of a head-in-the-clouds fantasy cool thing:

    a city builder game. Click on a truck driving through to switch to a driving sim (think American/Euro Truck Simulator), on a train to a train sim, on a bus to a bus sim… Click on a person walking on the street and you get a The Sims-like interface and get the ability to switch into that game mode. And even though this is probably highly unrealistic and already too much, so why am I even thinking about scope, you could limit scope by locking to just this one city. Any vehicle routes out of the city have the vehicle disappear when you get to the city border. Sims already limited itself to one town/city, do that the same way.

    After reading a few reviews for W&R apparently it scratches both a Transport Tycoon-type itch and regular city builder itches, so sort of like my above idea—a few games in one. Apparently it can be micromanagey, which appeals to me when I’m in a certain kind of mood.