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My thoughts exactly seeing this post. Haven’t heard that particular rhetoric here before. Typing this from my Pixel 7a running GrapheneOS
My thoughts exactly seeing this post. Haven’t heard that particular rhetoric here before. Typing this from my Pixel 7a running GrapheneOS
Should be the same link without the tracking
For the phone bit, I started off with really old smartphones like a Galaxy S1, but basically any old old phones are really built like mini laptops and are usually pretty modular as they weren’t often water resistant or actively anti-repair
However I fully get your point and fall into the same boat with cars
I just want you to know that was an amazing read, was actually thinking “It gets worse? Oh it does. Oh, IT GETS EVEN WORSE?”
How hard is it to port LOS? I’ve been wanting to do it for a couple obscure devices I have but I’ve read the documentation and felt overwhelmed.
Short answer: GeyserMC sidesteps that player authentication process Java players need to do
Long answer:
I’ve used and set up GeyserMC before. It sounds like the server you’re joining has online-mode on, which requires all Java players who are joining to have a valid Java account and current authentication.
GeyserMC, being a mod to the server, entirely sidesteps this entire process. Your Bedrock cracked client requests to join and GeyserMC, being the way your client communicates with the server, just let’s you in. It just sends your client the chunks, the entities, etc. and lets you interact with them, and Java players are shown an additional Player entity (being you).
GeyserMC actually has authentication a server owner can set up that does require a valid Bedrock account or valid Java account, but it seems the server(s) you’re playing hasn’t set this up.