kbin.social has been totally down for a while. I don’t think your posts are actually federating when you post into a kbin.social magazine right now; the votes you are getting are probably from other lemmy.world users only.
kbin account: e0qdk@kbin.social
This is my Lemmy alt. I’m about 50/50 between kbin and reddthat these days, but my kbin account is more established. If you’re looking for my older posts, check there.
Interests: programming, video games, anime, music composition
kbin.social has been totally down for a while. I don’t think your posts are actually federating when you post into a kbin.social magazine right now; the votes you are getting are probably from other lemmy.world users only.
Or is there a website where you can download OpenStreetMap as a PDF.
Have you taken a look at this wiki page yet?
Depending on what you need one of the suggestions there may be helpful.
There is also documentation about PBF files as used by OSM if you want to do something more unusual that needs custom coding.
On a past OpenGL project where I supported resizing, I used GLFW and responded to its framebuffer size callback by calling glViewport
and resetting the projection matrix (in my case with glLoadIdentity
followed by glOrtho
– it’s not fresh in my memory any more, but I don’t think that project used shaders at all). I also called glClear
with GL_COLOR_BUFFER_BIT
as part of my regular redraw. That worked fine for my needs.
It looks like what GLFW was doing under the hood to trigger that callback was looking for an XEvent
from X11 (via XNextEvent
in a loop with a condition based on the result of calling XQLength
) with type
set to ConfigureNotify
and which had an xconfigure
entry with a width or height that differed from what was tracked directly by GLFW on its own window structure. When it saw an event like that, it would call the callback. After processing the event queue, GLFW called XFlush
on the display.
See x11_window.c in GLFW’s source code for more detail: https://github.com/glfw/glfw/blob/master/src/x11_window.c
Direct link to raw code, if you prefer: https://raw.githubusercontent.com/glfw/glfw/master/src/x11_window.c
Hopefully comparing with what GLFW did can help you debug your own implementation. Good luck!
Is this for game consoles only, or would stuff like experimenting with similar looking (low-poly) art techniques on modern computers be acceptable there as well?
mlmym (the “old” interface) stores its front-end specific settings in your browser via cookies and local storage. The way it’s implemented works for the most part and probably makes the front-end simpler, but has some downsides like not retaining your choices between logins. There’s an issue open for this in the bug tracker: https://github.com/rystaf/mlmym/issues/104
I’m not sure why it forces a logout periodically even when you’re using it regularly though. (I mean, the cookies are probably not being updated and just expire eventually – but I don’t know if that was a deliberate choice or not.) It might be a good idea to open an issue for this?