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Joined 1 year ago
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Cake day: July 1st, 2023

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  • Casey’s video is interesting, but his example is framed as moving from 35 cycles/object to 24 cycles/object being a 1.5x speedup.

    Another way to look at this is, it’s a 12-cycle speedup per object.

    If you’re writing a shader or a physics sim this is a massive difference.

    If you’re building typical business software, it isn’t; that 10,000-line monster method does crop up, and it’s a maintenance disaster.

    I think extracting “clean code principles lead to a 50% cost increase” is a message that needs taking with a degree of context.