Mama told me not to come.

She said, that ain’t the way to have fun.

  • 2 Posts
  • 523 Comments
Joined 1 year ago
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Cake day: June 11th, 2023

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  • I just played Pony Island last night, and I might go through and get the tickets, we’ll see.

    I also installed a few games as well, so I’ll probably play a couple of them:

    • Hell Pie
    • Yakuza 3
    • Lair of the Clockwork God
    • Euro Truck Simulator

    And then I have a few that I’m partially done with that might get some attention. I’m taking next week off for a family trip, so I don’t have to be as responsible about getting to bed at a reasonable time this weekend. :)

    If I can work through enough of them, I’ll allow myself to buy some more this Steam sale. I have way too many games, so I’m trying to finish (with a loose definition for finish) more than I buy. So far I haven’t bought many at all this year (maybe 2?).



  • I disagree that it needs to be explicit. The current law is the fair use doctrine, which generally has more to do with the intended use than specific amounts of the text/media. The point is that humans should know where that limit is and when they’ve crossed it, with motive being a huge part of it.

    I think machines and algorithms should have to abide by a much narrower understanding of “fair use” because they don’t have motive or the ability to Intuit when they’ve crossed the line. So scraping copyrighted works to produce an LLM should probably generally be illegal, imo.

    That said, our current copyright system is busted and desperately needs reform. We should be limiting copyright to 14 years (as in the original copyright act of 1790), with an option to explicitly extend for another 14 years. That way LLMs can scrape comment published >28 years ago with no concerns, and most content produced >14 years (esp. forums and social media where copyright extension is incredibly unlikely). That would be reasonable IMO and sidestep most of the issues people have with LLMs.













  • The built-in Digital Wellbeing & Parental controls works. I have it on my Android 11 device, haven’t tested on anything newer (it’s not on my Graphene OS device based on the most recent Android though).

    Settings > Digital Wellbeing & Parental controls > Dashboard > click the timer icon next to an app and set a limit

    If you want something outside of the Google ecosystem (e.g. you’re running GrapheneOS), the following should work (untested):

    There are probably others, that was just a cursory check.



  • code generated by an AI is arguably not a “substantial portion” of the software

    How do you verify that though?

    And does the model need to include all of the licenses? Surely the “all copies or substantial portions” would apply to LLMs, since they literally include the source in the model as a derivative work. That’s fine if it’s for personal use (fair use laws apply), but if you’re going to distribute it (e.g. as a centralized LLM), then you need to be very careful about how licenses are used, applied, and distributed.

    So I absolutely do believe that building a broadly used model is a violation of copyright, and that’s true whether it’s under an open source license or not.



  • This source seems to indicate that’s not the case:

    1. Google Search & Other (56.93%)

      2023 Total Google Search & Other Revenue: $175.04 billion
      This is revenue generated primarily from ads shown on Google’s search results pages and other search-related services.

    2. YouTube Ads (10.26%)

      2023 Total Youtube Ads Revenue: $31.51 billion
      This is revenue from ads shown on YouTube videos, including display ads, overlay ads, skippable video ads, and non-skippable video ads.

    3. Google Network (10.20%)

      2023 Total Google Network Revenue: $31.316 billion
      This is revenue from ads displayed on websites and apps that are part of Google’s ad network, beyond Google-owned properties.

    4. Google Other (11.26%)

      2023 Total Google Other Revenue: $34.68 billion
      This is revenue from Google’s other ventures and products, such as hardware (like Pixel phones and Nest devices), Play Store purchases, and other non-advertising sources.

    5. Google Cloud (10.75%)

      2023 Total Google Cloud Revenue: $33.08 billion
      This is revenue from Google’s cloud computing services, such as computing power, storage, and data analytics offered to businesses and developers.

    So, 57% from search, and only 10% from ads on non-Google pages.