It does work for most games. MPV player supports it as well. It’s still rough around the edges, but it’s definitely there.
It does work for most games. MPV player supports it as well. It’s still rough around the edges, but it’s definitely there.
As with anything pushing technical limits, there’s always risk. But what you’re describing isnt purely an issue of pushing realism in gaming, it’s an issue of pushing for profits above all else. These exact practices happen in less realistic game development as well.
Anyway, as stated, I don’t think all games should try to push the graphical envelope. Most games I play don’t attempt this. But I’m glad games like TLOU2 exist and appreciate the devs behind it.
Pushing the limits of technology is how technology improves. Not all games need to do this, but I don’t see it as a bad thing that some do.
I’m also in the desktop camp. But I just purchased a Framework 16. The upgradable dGPU (assuming they release new ones) might make laptops more viable for gaming.