You could probably make a poptarts are sandwiches alignment style thing out of this.

Basically, any video game with an explicit goal, or set of goals is just a puzzle game with extra steps.

What buttons do you push, when do you push them, what does this accomplish, how does that lead you to your end goal, etc.

You could even argue that multiplayer tactics constitute a puzzle, a more social puzzle.

Yes, this is reductive, but this is a dumb showerthoughts post.

  • sp3tr4l@lemmy.zipOP
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    12 days ago

    What game involves super human perfect timing that does not include some other kind of puzzle to be solved?

    Fighting games? Micro Heavy RTS or MOBAs? Bullet Hell Shooters?

    All of these have strategy and can thus be reduced to puzzles.

    I suppose if a game was purely just, click button as fast as you can after something happens, then ok, you got me, but add even one more element, and technically this is an extremely simple puzzle, albeit brutally unforgiving in terms of getting your human body to solve the puzzle.

    Is there something different you have in mind?

    I would say you also have got me on a pure RNG slot game. Theres no gameplay, theres no puzzle, theres no strategy.

    At least, within the game itself. If youre going to somehow exploit or hack or something, arguably thats now a real world puzzle of how to do it and not go to jail, but excepting that… yeah, there are lots of online ‘games’ with literally no puzzle element, just do thing and then random output happens, with a bunch of flashy graphics that have 0 bearing on what the outcome will be, whether its a digitized horse race or slots or whatever.

    I would argue those are not really games though.

    The player cannot make any choice that is more or less likely to achieve the goal, thus its the illusion of a game. No meaningful choices.

      • sp3tr4l@lemmy.zipOP
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        11 days ago

        You think that pushing a button that generates a purely random outcome is a game?

        To me, those are neither games nor puzzles.

        There is nothing one can do, in terms of thought or execution, to influence the outcome.

        Other than I suppose choosing to play or not play.

        To me, a game must include some capacity of the player to influence whether they succeed or fail, within the game itself.

        • (I didn’t downvote you - it wasn’t me!)

          Yeah. I think anything that passes time by giving you dopamine hits qualifies as a game. However, that wasn’t my point. I was saying, you declared a statement, and then when given counter-examples, declare they aren’t really games because they don’t meet your previously declared statement. It’s a logical fallacy.

    • Coelacanth@feddit.nu
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      11 days ago

      I think your definition of puzzle games is pretty flawed, to be honest. A puzzle does not provide additional difficulty once you’ve identified how the pieces go together, consequently a game should behave similarly to qualify as a puzzle game. The dichotomy is between conceptualisation versus execution.

      Puzzle games can be solved or “won” by identifying the solution. Not-puzzle games require execution.

      Guitar Hero and OSU! are not puzzle games. Games like RTSes and MOBAs can be argued to have puzzle elements in terms of strategy and meta, but knowing the optimal thing to do will still not give you victory which imo disqualifies them as outright puzzle games.

      • sp3tr4l@lemmy.zipOP
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        11 days ago

        Puzzle games can be solved or “won” by identifying the solution. Not-puzzle games require execution.

        If you have 2 minutes to solve a puzzle, is it no longer a puzzle game?

        If moving certain colored pieces requires a button combo or sequence, instead of a simple action, is this no longer a puzzle game?

        EDIT:

        Also, by this logic, Tetris is not a puzzle game.

        …but knowing the optimal thing to do will still not give you victory which imo disqualifies them as outright puzzle games.

        Knowing the optimal thing to do can be seen as but a higher order puzzle.

        • Coelacanth@feddit.nu
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          11 days ago

          If you have 2 minutes to solve a puzzle, is it no longer a puzzle game?

          Yes, clearly. It still behaves the way a puzzle - or puzzle game - would: knowledge of the solution trivialises the content. It’s just a puzzle game with a timer.

          If moving certain colored pieces requires a button combo or sequence, instead of a simple action, is this no longer a puzzle game?

          Depends on how the combo works. Is there an element of skill involved? If it’s like a rhythm game I would just call it a puzzle/rhythm game. Otherwise it’s just a puzzle game with extra steps.

          For me, if the main challenge of the game is figuring out the puzzle, then it’s mainly a puzzle game. If a measure of skill is required in the actual execution of beating the game it is no longer a pure puzzle game - but it can still contain puzzle elements of course.

          EDIT: I would agree that Tetris is not a puzzle game.

          Knowing the optimal thing to do can be seen as but a higher order puzzle.

          But knowing the right strategy and item build in DotA or LoL means fuck all if you can’t mechanically execute your hero properly, which - in my opinion - disqualifies them as “puzzle games”.

          • sp3tr4l@lemmy.zipOP
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            11 days ago

            Depends on how the combo works. Is there an element of skill involved? If it’s like a rhythm game I would just call it a puzzle/rhythm game. Otherwise it’s just a puzzle game with extra steps.

            That was in my OP though, that most games can be thought of as puzzle games with extra steps.

            EDIT: I would agree that Tetris is not a puzzle game.

            This is quite interesting to me.

            My main point of this post is to highlight how the genres and categories we have for games breaks down upon examination and I guess changes over time.

            I would say that most people either have or would call Tetris basically the most popular puzzle game.

            When it came out it was basically the titular, archetypal ‘puzzle’ game.

            • TranquilTurbulence@lemmy.zip
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              9 days ago

              I think I see what’s happening here. There are some pure puzzle games that require no execution skills at all. In the opposite end of the spectrum you have games that are all about skill and execution with no puzzles included. I guess you could call them pure skill games to make the distinction clearer.

              Most games appear to be a mixture of the two extremes, so they sit somewhere on this spectrum. In order to win, you have to know what to do and execute your plan well enough. I wouldn’t call them pure puzzle games, but they do have some puzzle elements in them. If the puzzle aspects are central to the gameplay experience, it could make sense to categorize them as puzzle games of some sort, even if execution and skills matter to some extent.

    • TranquilTurbulence@lemmy.zip
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      9 days ago

      What’s the name of that mobile game where you tap to shoot an arrow at the exact perfect time so that it lands on the right spot on a spinning circle? Well, that’s the game where I fail to see any strategy. It’s all about perfect timing and tolerating the anger boiling inside your head.

      Oh, and there’s this other almost equally infuriating mobile game that I haven’t yet deleted for some strange reason. It’s called Stack, and your goal is to build the tallest stack possible by having supernatural timing abilities in your fingers. Oh, and what about Flappy Bird or the dinosaur game built into Google Chrome? Basically the same idea, but you don’t have a lot of time to prepare for what’s coming. You just need to have lightning fast reaction time and perfect timing. Now that I think of it, there are lots of games where timing takes the center stage.