2 picks for me: Stardew Valley, most boring shit ever, I don’t see the appeal, seriously how the hell did that thing sold 20 million copies?
And Witcher 3, I own that game since 2019 and I regret buying it, funny thing is that I’ve finished Dragon Age 1 and 2, which are kinda same genre but I actually enjoyed those games. I guess the old BioWare sauce carried those games unlike Witcher where there’s nothing to enjoy in its massive pointless world.
Some friends tried to get me into Destiny 2. It seems really pointless. I recognize the mechanics and aspects common to other games but somehow it just never clicked with me.
I put 1.2k hours into it during lockdown. Not enjoying Destiny 2 is probably the best thing that’s ever happened to your wallet tbh
I had a co worker a few months ago say they needed to head home to their second job after work, curious I Inquired further and it turns out he has just been busting out ~40 hours a week of destiny 2 for a few months now while also working 40 hours a week at our job.
To be fair we work from home 2 days a week so I’m sure he had some cross over work/destiny time.
As someone who enjoyed the tiny sliver of the free part of game, are the story missions worth paying for?
The good main stories are Forsaken (can’t play this anymore afaik), The Witch Queen (may be worth it), and The Final Shape (from what I hear, no context on this one). There’s also some good stories in specific seasons but I don’t know how they’re handling older seasons and whether or not you can still play them. Back when I was actively playing they were cycling them out every year.
A lot of the value in these is the endgame content though. Unless you’re interested in the loot game, lost sectors, exotic missions and/or plan on getting a group together for dungeons and raids, I don’t think it’s worth it. If all you care about is the story, I think you can get much better stories elsewhere.
seriously, I tried playing with my friends for like 2-3 months and had to spend at least $100 just to get the DLCs to play with them. Great investment at this point…
Yup, that tracks. I think it was a total of about $150 for me starting Y3 and up to the beginning of Y4. When D2 is good, it’s REALLY good, and nothing quite compares to grinding that game with a bunch of friends who are also super into it.
My friends I used to play with I actually met in-game when I was F2P. I couldn’t buy the DLCs myself at the time so they just bought me the DLCs (which I still think is wild and I’m unbelievably grateful for). But the content got stale as hell at around Y4 and they stopped playing for the better part of a year. By the time they were back, they still didn’t wanna do most of the content and I was getting burnt out on the power grind every season. Raids became more about the loot, less about having fun. Eventually we all kinda fell off it. By the time I could pay for it myself, only some of them were playing sporadically, and the monetization kept getting more and more insane (like fuck Bungie for thinking dungeon keys were a good idea).
I really miss those days though and I’d pay in a heartbeat if it meant playing like we used to.
Yeah, that makes sense. I’ve had some runs like that on games that were great but just aren’t ever coming back, like PSO and even Half-Life DM or Quake. I agree the monetization is extreme.
I was trying to play with my friend from elementary school, who I had reconnected with after several years. Him, plus a couple of his friends who i sort of know from years ago too. Destiny is his favorite game and he’s been at it for 12 years straight, which is cool, because he knows everything and I could learn from him, but the other two were fairly new, and I was brand new, which unfortunately falls into his tendency to want to be the cool guy who knows everything and tells everyone what to do. Also, we couldn’t play ANY other game, just Destiny 2 for 4 hours a night. Also, I have a bad habit of getting overly drunk around that time. So, it didn’t quite work out. Might still talk to him in the future and might still play Destiny 2 sometime (sorry if that was overly personal ha).
Ditto. Dull as dishwater
Grew up on retro console and then fully grew with PC ging as it grew and matured in the 90s. Tried Halo once in 2003 and the graphics and gameplay for death match were so consummately uncreative I pitied console gamers ever since.
FIFA. Every man and boy in England loves FIFA, except me. I find it totally boring and pointless.
Just like any sport game, I only enjoy FIFA in small doses.
Sports games are literally the definition of “playing the same game over and over again”. I can only ever do maybe a handful of games in a “season” before I start just simming and focusing solely on the management side of things. And even that doesn’t last more than a season. I don’t think there’s any sports game where I’ve run more than one or two seasons.
PES back in the day had an amazing manager mode. And become a legend mode was so much better than fifa career. Being just one player and starting in small forgotten clubs and going all the way up to the champions league plus trying to win the “fifa” World Cup was addicting back in the day.
Anyone looking to scratch that itch on PC, consider looking up SP Football Life. Totally free and excellent.
Sensible Soccer was the last football game I was able to get into.
On the Amiga, not the shitty remake.
Sociable Soccer isn’t that bad. But it definitely doesn’t beat SWOS
The game is popular but isn’t universally beloved, even the fans hate it, but they got the monopoly in football games
Yeah. I buy one every few years and usually regret it. They’re terrible these days.
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Einstein never said that though.
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the only sports games I ever enjoyed were snes NHL 98 and mario hoops
Super Mario Brothers. The whole thing us based on ultra-precise timing, which is both miserable for me as well as inordinately stressful.
I have a specific opinion about the older mario games; they expected a much more narrow game literacy than new games do, so the people who played them already had a little bit of transferable ability from other games. Nowadays, not just are precise skills less required because the games are designed to be easier, but the player base is starting the games with less skill due to their previous game being totally different.
For the love of your sanity please don’t go anywhere near the modern platformers like Super Meat Boy or Celeste.
Céleste wasn’t a cake walk but the unlimited lives and quick load makes it doable. Just don’t try to 100 percent it, forget about the wack story and it’s good
Super Meat Boy, I forgot about that rage inducing game. That game was way harder than Mario.
Elden ring yawwwwn.
It’s beautiful, and it seems like an interesting world, but learning exactly how to dodgerollattack for every enemy with deliberately delayed reflexes is not my kinda fun.
Very well said. I played with a buddy for like 50 hours before I admitted I just wasn’t having fun.
I hear the lore’s really interesting and some guy linked me a YouTube channel full of elden ring lore so I might look into that.
But playing it, not so much.
I don’t even think the lore is interesting. I played maybe 5 hours before giving up because my friend told me that the creator literally wrote the story and then had them scramble it up and remove sections so you’ll never ever get the actual full story. Then they proceed to hide it behind a bunch of meaningless drivel. Utterly stupid game to me.
I’ll go ahead and say this also includes all “Souls-like” games for me.
Combat seems clunky, buggy, and unnecessarily difficult. I don’t have a ton of time to play games, so when I do, I want it to be relaxing.
Baldurs gate 3. Just too much going on and I can’t figure it out. Never passed the first board. Also elden ring can get fucked.
First board? Not sure what that means… the tutorial? On the nautiloid? You are missing out on so much
I think he’s thinking of Build a Gate 3, which is indeed the most confusing game ever. It helps to think in terms wood grain, and it really helps if you get the carpentry instruction from BaG 1 and 2.
The very first thing you do. Whatever that was. Never got past it.
The tutorial?
I dont know. The very first part that is gameplay. Whatever that was, was too hard for me.
Probably the Nautiloid then (the area you wake up in that’s all… Bombed and has those pods).
(Ignore the rest of my comment if you have no interest at all in the game anymore, but read on if you want to give it another chance)
BG3 has a lot of content and story, but if you’ve never played a CRPG (like D&D but digital), it’s a bit difficult to get into. If you ever consider revisiting the game, there’s no shame in picking the easiest setting and/or looking up build guides online to make the combat easier (and save scum).
There’s a lot of very well written story and characters in the game and it’s one of those games where your choices actually matter. You can also take your sweet time with almost everything that’s happening in the game if you feel overwhelmed (something that new players aren’t really told).
Signed, someone who thought this type of game wasn’t her jam at all and is now 140h deep into her first playthrough ❤️
I felt this way too, but my husband guilted me into sticking with it and I’m super glad he did, we had SO much fun playing split screen. I’m the type of person who has to look at the controller to see which one triangle is to give you some idea of my adeptness.
Witcher 3 used to be like that for me. Everyone kept telling me to do the Bloody Baron quest; did it, didn’t care for it, and stopped playing the game. Four years later, I decided to give it another shot and I liked it a lot and finally understood why people like it.
I didn’t really like the witcher 3. Found the combat wasn’t that great and I spent most of my time walking around talking to people or trying to repair my weapons . I didn’t get very far into the game though so I’m not sure how much that changes later in the game . I did like the card game Gwent though .
When I tried playing it there were a couple quests near the beginning where you get to choose someones fate. Nether answer is a good one and I felt bad whichever I picked. I stopped playing at that point.
I stopped playing after I saw how slow and clunky the combat was, and how the spellcasting is basically 5 different colours of the same spell.
Doesn’t matter how good the story is when the gameplay in between is a snoozefest.
I’m with you on Witcher 3, I’ve tried 4 times to play and like it. Not happening.
The side quests are cool. I can see the appeal. But yeah, I never felt excited to actually play it (or any Witcher game).
I bet the books are a riot though
My opinion might be more controversial than disliking the game. I only read the book the Netflix series is based on, but it was kind of a terrible book. I enjoyed the story for the most part. The issue for me is the writing style is terrible. I kept losing track of who was talking or doing something because the author never reconfirms which character said or did the thing. It ruined the book for me.
I kept losing track of who was talking or doing something because the author never reconfirms which character said or did the thing.
Aghh I find that so frustrating. Honestly I don’t see an issue with writing which character did the thing every single time. It only feels weird when you’re writing it out. When you’re reading and everything’s flowing, you don’t notice it at all, it’s like punctuation.
God dam walking simulator.
I wonder how big the overlap between it and RDR2 fans is
I loved W3, best RPG ever. I thought RDR2 was trash.
At least RDR2 is pretty frontier USA, Witcher seemed like grubby villages.
I think for me it was the disconnected world. I never got a sense of place or where I was going. I couldn’t spot landmarks, it was all just following roads that I had been told would lead somewhere I was supposed to be.
I can understand your feeling. I first bought Witcher 3 in 2016 or so and didn’t touch it for years. Picked it up 2 years ago again and loved it. It’s not he best combat, not the best complex game but the story really hooked me. Mind you, it does take a couple of hours for it to get going. And the secondary quests (side quests) are some of the most memorable I’ve ever played.
BioShock Infinite. The gunplay is very basic and it’s world doesn’t make sense.
Like:
- How can Elizabeth be a up beat Disney princess like character? If she lived in her tower and being experimented on for all her life.
- Why Columbia need slaves. When it haves robots and have control of quantum mechanics?
spoiler
Killing Booker will stop Comstock being made. Because an Booker who didn’t go though with the river baptism still can become Comstock. You need to kill one of Lutece twin’s parents. So they never be born. Due to them helping Comstock make Columbia in the first place.
I really liked the visuals, especially at the start, and there’s some really nice beats, but the story fall completely apart as soon as the tears to alternate realities are introduced and given that the story ends up completely relying on that… yeah. I agree 100%.
I enjoyed gwent in Witcher 3 more than the story tbh. Did not enjoy the standalone gwent spinoff they eventually made.
I kind of have the same gripe about Minecraft as you do about Stardew. Not only is it stupid, but it looks like utter shit. The only redeeming quality is being able to do stupid shit in a virtual space with friends. Gmod does all that and more, except better in every way that matters.
Minecraft and other open-ended games without much guidance toward specific goals.
While I do enjoy freely exploring a large open world I also lose track of the point of playing at all… add some quest objectives or something and it’s perfect.
This was me with Space Engineers.
Fucking loved that game until I got to the moon. I was doing 10-hour sessions I loved it so much.
I played a scenario where I start in a planet, and there’s a space station orbiting the planet, and whenever I’m ready I can go to the space station and hit a button and then it’s basically zombie defense except it’s robotic drones.
Well, I started on the surface and my first thing was I had no water to make hydrogen and there were mountains on the horizon with ice caps on them so the first like 50 hours of gameplay was me building a rover and finding a path around a canyon to those mountains.
Finally I had a source of ice, hence hydrogen, hence fuel to get off the surface and into space.
After a few attempts I got a flying craft into space. Bare bones basics on it: survival kit, basic refinery so I could make repairs to my ship, and I started exploring outer space.
I tried the station with the defense thing and died instantly. So I decided I’d build up my ship, get more weapons, and try again.
So I cruised around, my ship grew, got more and more features including tons of turrets. I went and did another run at the drones and got through like 10 waves instead of 2. Then I decided to go check out the moon. This was a long journey (30 minutes at max speed as the crow flies) and I stopped many times along the way to expand my ship, so it was actually days of journeying to the moon.
Then I got to the moon, and landed, and it was cool and then … flop. All my motivation and fascination died all at once.
Apparently it’s quite common with Space Engineers. I really wish there was some major sequence of goals.
The drones goal isn’t beatable, I don’t think. And it’s the only goal like that. The reason it isn’t bearable is there’s infinite waves. I think.
What would even make it cooler is a series of challenges that you have to pass. At locations, each with their own difficulty level.
I mean there’s contracts where you can get money to trade like 50 steel plates for some space bucks.
I tried multiplayer servers but none of the worlds persist. Either the servers themselves are persistent - but the world is wiped every 6 hours - or the servers themselves are just rented servers that are up for a few days then gone.
I wasn’t able to find any public servers with long-term persistent worlds using the in-game browser.
There are mod packs that add a lot of content and progression. As much as I like Minecraft, vanilla gets boring fast. Check out curseforge if you want to check it out.
Checkout minetest
Minetest is actually what we play - I host a server for me and my kiddos and have tried out several different games / mods
Currently preparing to move back to Asuna with an increase in mob mods and some of our other favorites
I played one Resident Evil game for 5 minutes, and gave up because of the fucking stupid controls.
Outside of that, probably Halo. I’ve tried several of them because I loved first-person shooters, but they just felt a little soulless to me, and unbelievably slow compared to the likes of Unreal Tournament, Quake, and Doom.
Resident evil is my favourite franchise so I can’t agree. The og controls are there due technical limitations but work well and are much more responsive than other survival horror games of the era
I thought the controls also helped with the horror factor. Unable to move completely freely and stuck in a mansion with fixed camera angles. But I also see why some would be put off by it.
Final Fantasy. Haven’t played any of them, and I’m not interested in playing them at all.
I just do not like Fallout 3 and 4. I played the hell out of 1 and 2 back in the day, and Bethesda really changed things up. The writing in particular suffered.
Right there with ya. Oh, I tried so hard. Walking and junk collection simulators in a depressing, ugly setting. The humorous bits are way too infrequent to make up for the litany of misery.
Wasteland 2 and 3 will activate the same brain ridges as the original Fallouts. I actually would recommend starting with 3 if you don’t think you can commit to playing both games, as it has the most polished presentation, and you get all the relevant backstory quickly enough not to need to play the other games. WL3’s structure is all about supporting different, mutually incompatible factions, which can feel like Fallout New Vegas.
I’m currently playing Colony Ship, which is an independent game that makes no secret of being inspired by Fallout. It is very mechanically dense. Clearly it is intended to be played by a variety of character builds. I haven’t finished it, but it seems promising so far.
Underrail is another game that takes a lot of inspiration from the old Fallout titles, with a lot of social stratification and mystery about the world in the game and mechanically a lot of different build types.
Try New Vegas baby
Doom, for multiple reasons.
Yeah same, the edge lord imagery plus brutality losses steam very fast.