I got Max Max on steam for $5 a few years ago. Worth it.
Steam version has Denuvo. GOG version doesn’t. Other than that they should be the same. I noticed only differences in load times.
It’s a fun game and runs great on a potato. $5 is definitely worth it.
I only play single player games, but couldn’t care less about achievements. It is all about exploration, story, game mechanics and modding for me.
People treat achievements as if they are a status symbol. I mean sure, if you don’t know what else to do in a game, they can give you some goal, but IMO the game itself should encourage you to reach the goal, not some external badge. The experience doing the task should be the reward in of itself.
There used to be an effort made with how you play a game to get achievements. The Orange box was a great example of this. The ‘Little Rocket Man’ and ‘The One Free bullet’ achievements both made you play the game in a different way. Sadly now it’s mostly just ‘play the game’ ‘collect all the things’.
I love any game with a handcrafted map and some exploration. Even Satisfactory, a factory building game, does an excellent job at that. Procedural generation has its uses but lacks soul I guess.
depends on the game, achievement hunting can be a lot of fun in a game u already love its just more stuff to do and more reasons to play, sure if all the achievements in a game are things like getting all of a collectible or beating certain story missions/quests they are pretty boring but in pdx map simulators for example many of the are interesting run ideas or they indicate where the hand crafted content is at. And despite how much i love the game i dont think i would have played as much of Tyranny as i did if i hadnt decide to get all the achievements.
Sure there are some interesting achievment, like the Stanley parable ones. For instance: ‘Go outside: Don’t play the game for 5 years’ (https://thestanleyparable.fandom.com/wiki/Achievements)
last played oct 15 2017 damn i guess its been more than 5 years
Achievement unlocked! You’ve completed the tutorial!
What’s even funnier is “14.39% of players have gotten this far before uninstalling the game and forgetting about it forever”
Achievement unlocked! You opened the game!
I feel like even that would have only like a 60% achievement rate.
Only silly people flaunt achievements. I use them as a meta-gaming guideline, which in a good game leads to interesting and fun challenges. In an RPG, it’s like a check box for getting every ultimate weapon, fighting every boss, etc.
Can also give me something to do in a game I’ve played but loved. Retroachevements for instance encouraged me replay SaGa (aka Final Fantasy Legend) with only one character in the team. Wasn’t too hard, but definitely a second playthrough thing.
Well, the issue with that is that achievements are global over all playthroughs, so it doesn’t really work as a checklist.
True, if and when I ever get around to replaying things that could be a problem (although the industry has seen to remaking everything I cared about, sometimes poorly, but that’s another problem).
Another shout-out to the nerds running retroachevements though because they thought it that; they have an encore mode that let’s you redo achievements. Although honestly you could just make a second account, that stuff is for emulated content anyway and it’s not like it’s DRMed, haha.
They never took it from me! Animal Well and Dread Delusion are phenomenal experiences just from the last couple of months. Indies are always generating good games, even when AAA is just following trends.
The rage-inducing MOBA’s what? Real cliffhanger at the end of this meme.
Rage-inducing Noita is my cup of tea ☕
Should I play Noita if it mostly caught my eye because of the cool physics? Hades and Vampire Survivors are the two roguelikes that finally clicked for me.
I started playing because of the physics.
Haven’t tried the other two, but I would say yes if you do roguelikes. The physics and reactions are the half of it, the wandbuilding mechanics let you build some completely bizzare and powerful wands, and with a little luck can start getting a godrun fairly quick… but you’re always vulnerable.
Highly recommend going in blind, there are a lot of secrets to find, different sidequests, etc, winning the game once is a milestone.
I just had a nice cup of Thai white tea, which inducided the opposite of rage 🍵
I read this in Steve Austin’s voice
I also hate that the grammatical standard for all cap pluralization is to include an apostrophe. What is it the Oakland A’s possess!?
It’s not the standard tho. Every style guide says this is an error it with the optional exception of single-character capital letters …such as Oakland A’s.
should it be MOBAs?
💯
The DoTAs and League of Legends kinda games.
Never understood the appeal honestly.
Never understood the appeal honestly.
Same here. I spent about 30 minutes trying to play one (DoTA I think?) and figured out:
- Each hero has a zillion upgrades and abilities
- Each hero is basically on their own roguelite style upgrade path
- The game has a dozen or more such heroes
- icons and text too small to play on livingroom TV, controller play out of the question
- at mercy of online match-making algorithm if I’m not in a league/clan/whatever
From this I could deduce:- There’s no way in hell this is perfectly balanced - too many variables, it may as well be MttG
- Going to take 20 or more hours to dial in a personal play style
- Going to take probably 50-100 to develop a play style that can adapt to most situations
- League play will probably kick my ass, requiring another 50-100 hours of practice/training
- Causal play is out; likely can’t pick up and play immediately due to lobby, variable match times
I’m not knocking the genre as a whole, but this is not for me. It’s too far outside my typical mode of gaming and is likely to just frustrate me more than anything else. I’m familiar with hard to play online games like Quake, TF2, and even Soldat. But those have small power systems that, even with gross imbalances, were still playable because there was usually only one or two scenarios you couldn’t overcome. Adding more on every axis just sounds like a wildly unbalanced system where the skill curve isn’t steep enough, costing a lot of time invested in bad strategies before you figure it all out.The appeal would be with a limited albeit large set of characters, items, & rules, you can have effectively an infinite set of outcomes due to the dice rolls of teammates but also champions/heroes chosen on team. It is almost impossible to see the same game twice unlike. There is skill expression & build mechanics that allow a player to outplay or recover matchups & adjust to the state of the game on the fly. With every game starting over at zero, you don’t get invested in building a specific character, but in mastering the gameplay which can go from micro mechanics to macro. I think a lot of folks liked it coincidentally at a time with better broadband for communications for this style of game, developers doing frequent patches to force meta shakeups & e-sports + streaming also taking off. But also a sunk cost fallacy of having invested the time to git gud not bothering to learn any game too similar.
They were joking about the apostrophe in
MOBA's
Don’t care about achievements play games till like 70% then drop them. If it stops being fun I’m done, finishing a game is never a requirement don’t have time for that
I got to like 98% in RDR2 before I realized the gambling ones were going to be a giant pain in the ass. At that point I was in too deep to give up. I watched all 3 Robocop movies in one sitting and still didn’t complete the last blackjack one. Eventually got it but that was a frustrating experience.
The truly infuriating part is there’s likely lots of people out there that got them on the first try or by accident
Yea I was like looking for a solution online because I was like “there’s no way you’re just supposed to brute force this” and came across so many people that were like “no there’s no trick but I got in like 30 minutes”
Yeah, play the story and sidequests but don’t do any of the collectibles that are often necessary for 100%.
- Just avoid AAA slop from big publishers, problem solved.
- Quite ironic you’re using an AI generated image for it considering the same AAA publishers are considering using it. I really hope you don’t think “DEI” and “wokeness” are responsible for these AAA publishers pushing multiplayer-first games on us.
You’re making many assumptions over a meme.
Typical multiplayer enjoyer
Yeah this dude is an idiot.what the actual fuck is his reasoning here?
i have like 370 hours of factorio, and i’ve only really played it over the period of about. 4-5 months, though i’ve owned it for a year or two now.
Factorio is just one of those games. For anybody that likes open world sandbox games and technical stuff, you already own factorio, yell at me in the replies.
Have to agree. I’ve played through a couple of times myself and a couple times with friends. Always fun. If you’ve never touched mods on it I recommend taking a look. Will further diversify your playing time.
Such a good game. Especially if you get a multiplayer game of people with different logistical strengths.
Ah the early times of factorio, learning everything for the first time. Those are long ago, 1700h+ now. The addiction is real.
yeah, it’s like that. Took me about a 100 hours to get fully acquainted. I’ve had several different play-styles through my various saves, all trying different things, and seeing how they go. I’m sure it’ll continue for quite some time.
Especially when the expansion with 2.0 drops.
I like the Shapez too
I like factorio but the game never even asks the question of whether destroying an entire planets ecosystem just so you, one person, can get home is ethical or right.
I don’t know, it is a small thing, I totally get why people get addicted to factorio’s gameplay loop not disputing how amazing that is it is just the basic premise of the game makes me uncomfortable in it’s disinterest in the planet you are on being anything but a resource to conquered and consumed or in thinking about how you are actually the villain in this situation from the planet’s perspective.
Don’t worry, it’s fiction. It’s not real. No actual planets were harmed in the making of this game.
Oh thanks! I didn’t even realize factorio wasn’t real!
facepalm silly me
I like factorio but the game never even asks the question of whether destroying an entire planets ecosystem just so you, one person, can get home is ethical or right.
yeah, but the game isn’t about social commentary, it’s about logistics, factory building, and to some degree, tower defense. You don’t like biters? You can just disable them, you don’t actually need to play with them. You can just roleplay as if you’re living on mars.
I feel like if anything factorio does a great job of explaining why the human urge to industrialize exists, and makes you experience all of the negatives of it. If we’re taking it like a social commentary sort of thing. Ultimately it’s nothing worse than human history has done at any given point of time. By a large margin.
By the way, you might want to check out nullius, it’s the inverse of the gameplay loop. The planet is barren, and you are analogous to god, you need to create everything in order for the “normal” gameplay loop to begin.
It’s also kind of interesting to consider the impacts of the biters themselves, they aren’t really a life form, they’re more akin to a bacteria, just on a macro, insect scale. They literally only do something productive for themselves once you get in their way. Their entire evolutionary lifeform is predicated on you being a negative influence on their environment. They consume your pollution, and use it to grow and become stronger. However, left to their own devices they seem to spread across the entire planet, almost like a cancer, just without the consumption of life that is typical, because biters seem to be magic?
that’s my two cents on it, i suppose.
Thank you for the thoughtful response
It’s also kind of interesting to consider the impacts of the biters themselves, they aren’t really a life form, they’re more akin to a bacteria, just on a macro, insect scale. They literally only do something productive for themselves once you get in their way. Their entire evolutionary lifeform is predicated on you being a negative influence on their environment. They consume your pollution, and use it to grow and become stronger. However, left to their own devices they seem to spread across the entire planet, almost like a cancer, just without the consumption of life that is typical, because biters seem to be magic?
I mean I would accept magic, but anything less of an explanation of the biters behavior seems like a problematically reductive view of life.
Even the behavior of bacteria is complex and more nuanced than a cancerous process.
I get that it is a game, but I think these things do matter, especially for computer minded people who want to understand everything as a computer programs and recklessly ignore the reality of the environment around them. Media like this severs the salience of the surrounding landscape to people, and contextualizes it simply as a resource to exploit.
Idk, I mean factorio is amazing, I totally get why people love it, and I know the focus of the game isn’t on this but still…
I always felt like the fact that you get attacked by local fauna when you cause pollution was a comment on that. As in the planet recognises that you are not doing a good thing.
ironically, it seems almost as if the planet itself was designed to counter your existence. The biters literally feed on your pollution and evolve multiple magnitudes of strength, multiple times over.
I’ve hit 700 tonight and still have another 200 in my current playthrough
I’m a big fps/3d spaces person. I gravitated to satisfactory. As far as I’m concerned, it’s the same thing but 3D.
Love satisfactory. It is super addictive to me though, especially with mods. It just provides multiple angles to play from.
Sometimes I wanna build a factory, sometimes I wanna play homemaker, sometimes I just wanna organize shit/ make it more efficient.
I’m currently enjoying Foundry right now. It is a nice blend of a few different games.
Foundry is on my radar. I might wait for satisfactory to hit 1.0, play that for a few months, then switch over to foundry.
It looks good though. IIRC it’s early access and what I’ve seen of it, I kinda want to give it a bit to get closer to complete before I jump in.
i don’t own satisfactory, though it does seem interesting, i feel like factorio is the precursor to satisfactory in a way.
It’s more primal to the human urge to industrialize.
That’s a fair assessment IMO. They’re all related games.
I personally haven’t played factorio, but I know enough about it to prefer satisfactory.
A few friends of mine are getting into Palworld and getting away from satisfactory. IDK, it seems a bit too different to me.
I personally haven’t played factorio, but I know enough about it to prefer satisfactory.
any reason specifically you prefer satisfactory?
I think i’d have to look into satisfactory more, but factorio is more explicitly focused on the gameplay loop, and meta elements of the game itself. Having really good balance, great game design, and super functional gameplay styles.
Whereas satisfactory seems to focus more on the game itself, less than the gameplay styles. I.E. the game creates the gameplay style, the player will follow, as opposed to in factorio, it’s explicitly designed around having certain styles of gameplay, which make it very easy to adopt and utilize.
Not to say that you can’t with satisfactory, it just seems like it would be a lot more work. Like in factorio i have a set of rail blueprints that are perfect. Space optimally, designed optimally, and work optimally, they’re designed so that i can just plonk them down and do as little work as possible and have them functional. I’m not sure satisfactory has that level of gameplay.
Satisfactory has added blueprints. They’ve been part of the game for a while. You can design, build and disassemble blueprints wholesale. They’re not super large, which is part of the challenge. For something like a rail line, the placement of blueprints won’t connect the rail line together even if you put a rail from end to end; so those blueprints usually are all the infrastructure surrounding a rail line, and the rail line is run down the infra after the blueprint is built.
There’s plenty of quirks with it, as I’m sure there are in factorio, and there’s no “perfect way” to do anything. A core mechanic in satisfactory is alternate recipes. I’ll give you an example. Screws are an early item that’s usually a pain point for new players early game. To get them, you have to mine iron, smelt it into iron ingots, then construct rods from those ingots, and finally, convert the rods into screws. It’s a pretty involved recipe for the early game. Most other recipes are more simple, concrete is raw limestone, constructed to concrete directly, it’s a two machine setup to get it rolling. Rods are another, and plates are similar to rods (both three machine setups, miner, smelter, constructor). Screws require at least four.
There’s a popular alternative recipe called cast screws, which creates screws from iron ingots directly. Not only that, but you get more screws per ingot than the vanilla recipe.
To take that example further, there’s an alternate for ingots, which is a “pure” ingot, which uses a mid-game machine, the refinery, to combine raw iron and water, and produce iron ingots, which has a higher yield than simply smelting the raw material.
So you can do the og recipes, and build a field of miners, smelters, and constructors (to make rods, then screws), so that you get enough screws in sufficient quantities, or, with a little legwork and some alternative recipes, you can use the pure iron ingot alternate, and cast screw alternate, and get a lot more with a lot fewer machines, and fewer iron nodes (less raw iron).
There’s Infinity variant building methodologies, from building right on the ground, to large towers filled with many floors of machines to do the work. The layout can be chaotic and spaghetti, inefficient and a mess, to varying levels of perfect input to perfect output, building a variety of things continually.
You can focus on design, or efficiency, or simply the speed at which you can throw things together. The options are endless.
You can rush towards coal, fuel, or nuclear power, or flatten all of the biodiversity of the map into biofuel and run everything on plant and animal matter.
Personally, I focus on alternative recipes early on, as well as logistics (faster conveyor belts, etc), and power (mainly coal/fuel)… Collecting biomass generally sucks IMO, plus the nature in the game is quite lovely and I don’t like to destroy more than I have to.
With the verticality, you can have production floors of machines where the inputs and outputs go into the floor, out of sight, into logistics floors below, to be carted around between machines, and to storage crates, or whatever you need. If you run out of space, you can expand, or build more floors above your current build and expand that way.
Trying to solve logistical issues in three dimensions can be a challenge.
There’s caves to explore, a variety of wild animals of varying strengths and abilities in the game, even some that are radioactive, or spew toxic gas. There’s even flower looking plants that kind of stand up when you come nearby, and if you hang out near them, they emit toxic gases too… Or you can play on passive mode where the fauna generally ignore that you exist unless you attack them.
I could keep going, there’s a lot of interesting stuff in the game, including a lot of things we don’t have the story about (they’ve had placeholders in the game that won’t be explained until 1.0 gets released, hopefully later this year). I have over 970 hours in the game and I will be starting a brand new save once 1.0 is available. I’m certain I will be playing that for many more hours to come.
If you want to know anything specific, please ask. I can point you at beginner friendly YouTubers, or streamers that push the game to its absolute (and ridiculous) limits with mods, or anything in-between. I can also just discuss the mechanics or what we know of the story so far.
For me, satisfactory is an extension of the same concepts I enjoy and employ for my profession. I’m in IT, and getting everything working just right, then seeing everything working perfectly is the take away I like to get from doing a thing. Troubleshooting it when it’s not operating correctly, and ensuring everything stays running 24/7, is huge.
Satisfactory has added blueprints. They’ve been part of the game for a while. You can design, build and disassemble blueprints wholesale. They’re not super large, which is part of the challenge. For something like a rail line, the placement of blueprints won’t connect the rail line together even if you put a rail from end to end; so those blueprints usually are all the infrastructure surrounding a rail line, and the rail line is run down the infra after the blueprint is built.
yeah i know it has blueprints, i’m just saying it feels more like it’s been shoehorned in than it has designed to be integrated fully, as it has in factorio.
There’s plenty of quirks with it, as I’m sure there are in factorio, and there’s no “perfect way” to do anything.
there are definitely some quirks, but for all intents and purposes, anything you want to do with blueprints, can be done with blueprints. You can align them globally to the world chunk size, to make your blueprinting incredibly idiot proof, you can align it relative to the blueprints dimensions itself and change how that alignment is configured and setup, such that it will perfectly paste continuations in perpetuity, until you let go of the shift button. One thing about factorio that doesn’t exist outside of it is that the devs don’t settle for “good enough” they either do it right, or implement it so minimally that it can’t be wrong. A good example of this would be robots, they have an incredibly minimal implementation, though annoying, it’s forgivable because of how simple they are. Where as something like blueprints, basically anything you could ask for, is already inside of a blueprint. The one thing i want, is better blueprint navigation, because it doesn’t support forward and backward navigation quite perfectly, and that’s it.
There’s Infinity variant building methodologies
this is actually one of the things i appreciate about factorio, to my knowledge in the vanilla game, there are no alternative solutions or recipes. You make gears with two iron plates. There are different tiers of assemblers and modules, but those are the only things that change that. Everything is balanced to be self contained perfectly. It’s annoying sometimes, for example boilers burn solid fuel, but not liquid fuel, it’s not a huge deal because you can just make solid fuel, but it’s somewhat annoying because of pollution. Ideally burning solid fuel would be less polluting, though it isn’t in vanilla, i’m sure it could be modded in. But generally, the balance is really good, very well thought out, and explicitly designed around building and manufacturing things. Which makes for a really nice gameplay experience. I’m sure satisfactory is similar in that regard though. (a lot of factorio mods will introduce alternate recipes btw)
You can focus on design, or efficiency, or simply the speed at which you can throw things together.
same thing in factorio, like i mentioned with modules, you can just put three prod 3 modules into the rocket silo and make it 25% cheaper, or you can stack prod everywhere in your manufacturing line up, reducing your usage of raw material by at least 50% total.
You can rush towards coal, fuel, or nuclear power, or flatten all of the biodiversity of the map into biofuel and run everything on plant and animal matter.
this is actually one of the interesting things for me with factorio, there is a very explicit gameplay advancement. You could get to end game on coal power, sure. But the game really incentivizes you to at the very least, build solar power, if not nuclear power. Once you get to solar research, your power costs immediately start to increase significantly, building yellow and purple science basically double your raw material costs, while doubling the production of your factory. You need lots more power if you want that to go over well. You often go from about 50MW on blue science, to 500MW on a full 60spm base. It can be a little strict but the game is designed around it so well it’s not a huge concern of mine.
With the verticality, you can have production floors of machines where the inputs and outputs go into the floor, out of sight, into logistics floors below, to be carted around between machines, and to storage crates, or whatever you need. If you run out of space, you can expand, or build more floors above your current build and expand that way.
this is probably the most interesting thing to me about satisfactory, the fact that you can just immediately stuff things into an additional dimension is huge. Factorio kind of has this with a few mods, like warehousing, though it’s different. Though in factorio everything is just 2D, which makes for a rather aesthetic building style, as well as pretty clearly demonstrating where everything is, as well as where bottlenecks and problems are, which i find rather nice.
If you want to know anything specific, please ask. I can point you at beginner friendly YouTubers, or streamers that push the game to its absolute (and ridiculous) limits with mods, or anything in-between. I can also just discuss the mechanics or what we know of the story so far.
personally i’m not a huge lore fan, i like to follow along with it as i play, if i ever do though. As for questions, one thing i’m kind of curious about, though i’ve never looked into is building logistics. Do materials just magically materialize out of thin air from your base/root storage? Or do you have to do a bunch of handling logistics to cart materials and buildings from one place to another as you build stuff like you do in factorio. That’s probably my biggest gripe with factorio, though it does have robots, i find them lacking in aspects.
For me, satisfactory is an extension of the same concepts I enjoy and employ for my profession. I’m in IT, and getting everything working just right, then seeing everything working perfectly is the take away I like to get from doing a thing. Troubleshooting it when it’s not operating correctly, and ensuring everything stays running 24/7, is huge.
it’s similar for me, although i find factorio is sterilized a bit more, as far as my general taste goes. It’s more interesting for me on a macro level, than on a specifics level, for me i really enjoy experimenting with different play style metas in factorio, i’ve gone from belt based mega base, to bot based belted megabase, to train logistic based megabase, to presumably in the future, a proper belted mega base, and a proper bot based megabase. As well as all of the various overhaul mods and play style changes you can make to make it more interesting to play.
Factorio is lot less about the individual build, although you can still hyper optimize those, and i do that from time to time, and more about figuring out how to fit them together effectively. Anybody can build an oil setup, it’s integrating it properly into all of your other stuff that makes it hard.
So, to address your question, raw materials only come from nodes, which require miners. Obviously miners require power, but produce raw materials (output via a belt) indefinitely. The rate of extraction depends on the quality/purity of the node (poor/normal/pure) and the level of the miner. Miners can be placed anywhere there is a node. So building smaller modular factories is definitely possible and one of many legitimate strategies.
I think that answers the question, let me know if I misunderstood. I’m not 100% familiar with all the factorio mechanics so I’m not totally sure if I fully understood the question.
Between locations, you can move materials by truck, train, or drone. You can run trucks across the ground or build roads.
When it comes to generation, coal plants can burn just about anything solid, from raw coal to more complex materials derived from by-products of oil production. Fuel generators take any liquid fuel, from regular fuel, turbo fuel, and even liquid biofuel. Additionally there’s a bunch of different ways to arrive at each type of fuel, for solids, you can use refineries to refine coal or petroleum waste into compacted coal or similar, and with liquid fuel, there’s blenders and refineries, recipes for turbo blend fuel, heavy fuel, even turbo heavy fuel, diluted fuel, and packaged fuel too (used for jetpacks and vehicles). It gets… Complicated.
With satisfactory, you can build small and just wait, or build big and use a lot of power, and things get finished much faster.
With progression, there’s two main sections, milestones and phases. Each phase unlocks more tiers of milestones, and each milestone unlocks more buildables which will allow you to complete future milestones and phases. You can complete them in whatever order you want, but some of the progression requires that certain milestones get completed before progress can be made. In that way, there’s some linearity with the progression.
The first person perspective of the game and the three dimensional design is what draws me towards satisfactory more than factorio. I’d happily give you a personal tour of one of the multiplayer servers I play on and host. No pressure, I just thought I’d offer in case you wanted to ask questions and get shown around the game by someone.
It just seems like you would enjoy the game. If you ultimately decide to play, that’s fine, if not, no worries.
Good choice to fast-forward your time perception
it truly is weird, how you can sit down and simply, play the game for 8 hours straight.
That might have been the opioids i was on at the time more than anything (dental work) but regardless, i got a lot of work done.
I’m happy with a 17" laptop, though I’m having to use a usb keyboard. Also playing a game from 2015, Rebel Galaxy. Nothing really stands out, but it’s interesting enough for my tastes.
Rebel galaxy is awesome. Broadside combat with a smile. I hope you’re enjoying it.
I was so anti gaming laptop for years but my wife swears by them. I think I just got burned from crappy laptops around the 2000s - 2010s, because her latest laptop is a beast. Not to mention most PC games aren’t trying to push to cutting edge specs anymore.
So I’ve turned around and I think gaming laptops are great!
I can relate. For a long time, I was all about a tower desktop, because I could upgrade it as needed. Last one I had I built in 2014, but didn’t upgrade it in any capacity until 2017, when I gave it to my brother. If I wanted a better graphics card, I’d have to get a new PSU, and I also needed a better screen over my then 12 year old, 15" LCD screen. I didn’t buy anything new outright as I was short on cash, so I spent the next 2 years using a laptop I bought back in 2012, which even played Fallout 4 on medium! That time with it really made me appreciate the form factor and portability
I moved to towers for the same reason years ago, but I basically never do major component swaps like I thought I would.
I’ve since realized that having a tower is really nice for other things though, namely maintenance and cleaning/airflow. My rtx 2060 seemed like it was on its way out a year ago (thermal throttling, even on way lower settings than it used to be able to run just fine), so I took it apart and replaced the thermal paste. Runs better than when I first got it. Got some new case fans recently as well and the whole thing runs cooler, quieter, and they use less power than my stock ones, which is nice.
Obviously the thermal paste thing applies to laptops as well, but laptops can be very tough to get open and dig around in.
Gaming laptops are great for those who don’t understand they’re getting a slower, harder to upgrade and more expensive system than a desktop.
Unless a college student in Tokyo with half a square foot of desk space, or travel a lot and like to game at the hotel, there are very few reasonable justifications for a gaming laptop. And even with those justifications they are a less-than-ideal situation. A desktop is always a better solution when feasible.
The thing I don’t like about laptops are 1. Noise and 2. The bursty CPUs just don’t mesh well if I want to run a swarm of VMs or need to just run a big compress/decompress process. I watched one laptop slowly throttle itself all the way down to 700mhz while I was messing with a bunch of VMs and it really made me miss having a desktop where it can just chill at 5x the speed at 100% utilization and chew through whatever is being thrown at it
Me, spending hours on Age of Empires 2 and loving it
It never went away.
Was gonna say, nobody took shit, lol
Yeah, single player games are nowhere near dead. If they ever did go the way of the dodo, I would probably stop playing altogether, because for the most part I just don’t like multiplayer games.
Gaming goals
What did they take from us? I haven’t played an online game in years now.
I’ve been hmming and hawing in answering this. But I’m out for dinner and bored. So alot games original vision is to be a single player experience but then online features or an online overhaul is shoved by the aboves. IE SimCity was considered unplayable by thr online features, anthem was originally designed to be single player but was completely redone, etc etc.
Yeah I see that. I remember the disappointment of sim city.
It could be I don’t follow games close enough to see what I’m missing. I find more SP games popping up in my feeds / friend recommendations than I could ever hope to play.
I definitely feel like mainstream AAA/AAAA and even iii to a certain extent have been progressively enshittified. But I’ve been at this a while, so I’ve seen how it’s gone this way as more and more money got brought to bare on games.
The moment someone who wasn’t involved in actually making some part of the game was expecting a fat return on investment was the moment the wheel of shit started to turn.
I typically buy all the “best game of the year” games at steep discounts. Some of them really embrace a “live” game service and require hundreds of hours a season, which isn’t my thing.
But my most played game last year was Vampire Survivors, A single player game that looks like it came from the SNES era.
Vampire Survivors is so much better than it has any right to be. It’s a great way to kill time if I have my Steam Deck around.
Patient Gamers stay winning.
Please recommend me your favourite story games. This is me and I’m in need of a good ‘book.’ :)
Bastion will make you feel like you’re reading a book. It’s one of my all-time favorites, by the developers now best known for Hades.
“Proper story’s s’posed to start at the beginning…”
“Kid just rages for awhile.”
That game is still fantastic.
Favorite point and click adventure: Sam and Max. They recently remastered the first season. Funny/silly game.
I have played “The Invincibles” recently. It’s a beautiful walking sim.
Oh sweet nobody’s mentioned it yet! One of my personal favorite “book-feeling games” is an FPS series.
Linear, tightly focused, and feels like a novel because it’s based on one:
Metro: 2033 and Metro: Last Light. (Haven’t played Exodus yet)
You play a young fella named Artyom. Living in formerly-Russia’s metro tunnels with other survivors after a nuclear apocalypse devastates the surface.
Your settlement comes under threat from seemingly psychic creatures called “the Dark Ones”, and you’re sent on a quest to go get help.
Across the way is a bit of a “coming of age” adventure. You run across really interesting and well-acted characters, sneak past hostile factions, contend with scary (and diversely behaviored) mutants, and risk dangerous excursions on the surface. This is a dark world where gasmask filters are precious and bullets are literally currency, but somehow it’s still beautiful and fascinating.
(That intro guitar melody will stay with me forever.)
Like any good hero, Artyom finds himself in one bad situation after another, and along the way if you pick up on the hints, may even come to understand the world around him and the role he plays in it.
There’s a morality system that’s more subtle than “be boyscout or be a villain”, and “ranger difficulty” is an amazing way to play because it makes gunfights feel tense and realistic.
You can only take a few hits in this mode, but unlike in most games, so can your enemies! It makes things feel much less “bullet spongey.”
Everyone begged for an “open world” experience and we got Exodus which is supposed to be awesome, but something will always stay close to me about this post apocalypse story that takes you on a focused, well paced, and at times emotional ride to save a transformed world.
And that’s just the first title mostly.
You won’t be running between towns for hours or making rubber bands and glue into machineguns. You’ll still feel like you’re surviving, but know exactly where you’re supposed to be going.
They go for super cheap on GoG and Steam all the time. Well worth the experience. :)
The Blackwell series, West of Loathing, Talos Principle II, To The Moon series.
Seconding the Blackwell series, with a caveat. The earlier games can be a little rough around the edges, resulting in a few Guide Dang It! moments. Walkthroughs are your friends.
“To the moon”, it will take you 4h to finish and the story is awesome, it’s worth playing in a single playthrough. I wish I could forget and play it again.
In Stars and Time is especially appropriate for Pride Month!
Disco Elysium is phenomenal as well.
‘Outer wilds’ don’t look it up. The most fun is play ing it for the first time. It doesn’t hold your hand though.
YouTube started recommending Outer Wilds videos, intermixed with my Minecraft: Create mod videos and I was very confused what mod it was
Seconding this, and its a great game but only if you do like games where there is a story line, but its up to you to find it.
Thirding lol
Fourthing, my absolute favourite game.
I’ve read that comment a lot and it makes me feel like there’s something big that I might spoil if I ever Google about it. But like I’m a couple dozen hours in at this point… After how many hours of playtime would you say the “don’t look it up” advice expires?
I think there are guides that gently point you in the right direction, without too many spoilers.
I definitely got stuck on a few things.
Pillars of Eternity. I’ve owned the game for 8 years but finally sat down recently to learn how to play a classic CRPG. I haven’t been this engrossed in a game since Mass Effect 2 or Skyrim.
Spiritfarer, To the Moon, Gris (no words in this one but still a good story imo), anything SuperGiant has ever made with my favorite being Transistor.
Definitely anything SuperGiant. Bastion, Hades, and Transistor are some of the only games I’ve actually finished, and the sound tracks are incredible.
Nier automata, nier replicant, Yakuza like a dragon, FF7R, Baldurs Gate 3, Divinity Original Sin 2, Control, star wars fallen order/survivor
Story first games: Tacoma, What Remains of Edith Finch, Life Is Strange, Botany Manor(more puzzle than story), Open Roads, Lake, Deliver Us The Moon, Firewatch, Kona, Day of the Tentacle (The remaster is incredible)
For more standard shoot or action games with good writing/story I love the remedy games, Alan Wake, Quantum Break, Control.
I was never a huge fan of Telltale style story games that much, but I really enjoyed the Back to the Future one that came out years back. Not sure if that’s still available anywhere though.
Disco Elysium
The only run I haven’t done is the fascist run because I cannot be a dick to Kim.
Sea of Stars.
I’m listening to the soundtrack right now and it’s awesome. The story is decent and the graphics and design are top notch. It was so captivating that I pretty much didn’t play anything else while I was working through the game.
I have to say is this is clearly the closest gaming has come to a sequel to Chrono trigger
Mostly in alphabetical order going down my steam list:
Great stories great games: Tales of Symphonia and Vesperia, The Legend of Heroes: Trails in the Sky trilogy, Metal Gear Solid, 2, and 3, Subnautica, Secret of Mana, Legend of Mana, Chrono Trigger, Hollow Knight, Spec Ops: The Line, A Hat in Time, Hades, Doom, Deus Ex, Eternal Sonata, F.E.A.R., FF6, FF13-2, Nier Replicant & Automata, Sleeping Dogs, Undertale, Valkyria Chronicles (admittedly haven’t beaten it though).
Mindless fun simple stories: Ys (almost any of them), My Time at Portia or Sandrock, Resident Evil games, Rune Factory 4 and 5, Harvest Moon 64 and Friends of Mineral Town, Stray, Amnesia, Armored Core 6, Have a Nice Death, I am Setsuna, Life is Strange, Neon White, Cyberpunk 2077.
If you had to twist my arm I’d give you these variations of top recommendations.
Best typical JRPG: Tales of Symphonia
Best Metroidvania: Hollow Knight
Best where choices matter: Undertale
Best fps: Spec Ops: The Line
Best comfy story: My Time at Portia
Best environmental storytelling: Subnautica
Best simple stories in stories: A Hat in Time
Best story with a bajillion endings and things to keep playing for: Nier Automata (play Replicant too!)
Have you tried Triangle Strategy?
I absolutely adored a low budget game called Firewatch. It’s first person and your only contact with another human is through a radio. You’re running away from your life and work for a summer in a fire watch tower in a national park.
The story is nice and the characters are interesting and flawed and relatable.
Buy it on sale and have a fun evening or two with it.
Witcher 3. The story is insanely good, just remember: your decisions matter (but don’t look anything up).
Some people say it’s hard to get into it and to be fair it is a bit complicated first but you don’t have to use all mechanics, and it’s well worth getting into it.
It just got an official mod creator (yes, that game from… 2015? (graphics from 2022 since there was a huge graphics update) still got a new update in 2024) and the community still is strong so it’ll get even better over the next years.
Star Wars Fallen Order has a great story and really fun gameplay.
Tales of Vesperia. I like the combat system most, but the story’s pretty good, and there’s a lot of optional content.
I recently got “Yakuza Like a Dragon” from my Humble Choice bundle and it’s so good it’s made me want to check the rest of the series.
Yakuza 0 was absolutely fantastic, kiwami 1 was ok and kiwami 2 was also good
It’s maybe my fav series in gaming. Kiryu is so much better than ichiban
I picked up “Yakuza 0” on sale not too long ago, and I’m enjoying it so much that I picked up the rest of the remastered series while it was on sale. Based on how long I’m spending mucking around in the first one, It may take me the rest of my life to get through them all. I don’t know how “Like a Dragon” compares to the earlier games, but I really enjoy the narrative, combat, sub-stories, and mini-games in “0”.
As an aside, I really enjoy a well-done pool mini-game. I probably spent more time playing pool in the various space stations in “Rebel Galaxy Outlaw” than doing anything else. Likewise, Kiryu spends a lot of time in the pool hall, as well as hanging around the batting cages, and fine-tuning his pocket racers.