Is this the fastest video game death of all time? Not even Lawbreakers died this fast.

  • Jo Miran@lemmy.ml
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    5 months ago

    Lawbreakers was an excellent game that was killed by executive stupidity.

    • ampersandrew@lemmy.world
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      5 months ago

      I thought it was killed by having stupid design around game objectives and not letting you tweak those rules yourself.

      • Jo Miran@lemmy.ml
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        5 months ago

        Don’t forget the fact that is was a free-to-play game with a $30 price-tag.

          • Jo Miran@lemmy.ml
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            5 months ago

            Executive said, “Fuck it, we’re charging $30”. He thought people would pay that even though its main competitors were f2p.

              • Jo Miran@lemmy.ml
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                5 months ago

                Ultimately, no. It was going to be at first but prior to release, it changed models and ultimately stayed at $30 until it died.

                • helenslunch@feddit.nl
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                  5 months ago

                  You know what f2p means to me? It means you can play the game for free but the experience is guaranteed to be miserable because you’re going to have relentless ads crammed down your throat for skins and other bullshit I couldn’t give a single fuck about, and no matter how much you pay it never stops.

                  So if it’s between that and just paying $30 for the game, I’ll take the $30 every time. I avoid f2p games like the plague.

        • houseofkeb@lemm.ee
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          5 months ago

          That’s what killed it for me. I really enjoyed the Lawbreakers beta, but paying $30 for a game that would either die at a fixed price or quickly shift to F2P made no sense.

  • bionicjoey@lemmy.ca
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    5 months ago

    So funny when a corpo is forced to seem positive about something where there is absolutely no positive way of spinning it. It has this surreal energy where the person doing PR seems almost uncanny, like some kind of lizard person.

    • ExFed@lemm.ee
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      5 months ago

      Didn’t they give out refunds? That seems like the right thing to do when a massively multiplayer game is dead on arrival.

      • yamanii@lemmy.world
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        5 months ago

        Doesn’t change the fact that the few fans it had can’t play it ever again, game is still killed because it had no support for community servers, just matchmaking.

        I for sure would prefer to host my own The Crew and not getting a refund.

        • LeadersAtWork@lemmy.world
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          5 months ago

          I feel it’s rather fair to give them a pass on this one. Games with a player base and longer than a passing fart of time in the market? Sure. This was a failed product. They issued refunds. This is a situation where pushing your luck just backs someone into a corner.

          We can hope they’ll flip the assets and remodel into another title.

  • Phegan@lemmy.world
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    5 months ago

    Honestly. I kinda would have liked to try concord, but I sure as shit wasn’t going to pay to try it.

  • Etterra@lemmy.world
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    5 months ago

    Exec 1: Should we do research into what gamers want to play?

    Exec 2: Nah, just smush together whatever everybody else is doing, slap on a new coat of paint, and then ship that shit. The idiots will eat it up and we’ll be rich.

    Gamers: Who asked for this? I didn’t ask for this. I don’t want to play this shit. I’ve got better shit that I can play for free.

    Exec 1 & 2:

    • Katana314@lemmy.world
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      5 months ago

      There have definitely been times that copying other people worked out well.

      Fortnite and Apex copied the BR trend when PUBG wasn’t satisfying everyone’s needs. The former even lazily reskinned a zombie defense game for the battle royale approach. Lots of games reskin the theme of Dark Souls and do okay.

      Even if it’s lazy or uninventive, once in a while one of those reskins has a particular element of the concept it reinvents in a much better way. Seems Concord never came up with any such ideas, which could have been great since many people are currently tired of Overwatch specifically.

      • Rekorse@sh.itjust.works
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        5 months ago

        Those aren’t re-skins though, they just used the battle royals game type as their main game type.

        I can’t really think of a similar game to fortnite before it in regards to the combination of building and competitive shooter, although I’m sure someone can point out an early example, and Apex is smashing together counterstrike and maybe overwatch or something similar for the gameplay.

        Personally I don’t think apex would have worked if it just looked like a re-skin but its got a lot of great artwork and the level designs are interesting at least to me.

        Also fortnite has become the everything game, they have Lego and rocket racing and a guitar hero minigame, its sort of gone wild IMO.

        • Evotech@lemmy.world
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          5 months ago

          Fortnite started as a sanbox “everything” game

          Wasn’t until they added Battle Royale that it became big, but it was always intended to be a playground / creative shooter

          • qarbone@lemmy.world
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            5 months ago

            What?

            I only remember the wave-based, tower defense main mod. What playground mode was there?

      • Rekorse@sh.itjust.works
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        5 months ago

        Considering they are refunding all purchases, it definitely would have but they rolled the dice and this is what they got.

        • Rekorse@sh.itjust.works
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          5 months ago

          My guess is its too expensive to convert it to free to play now, it would just be taking another huge risk and throwing away money.

    • garretble@lemmy.world
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      5 months ago

      I heard from someone on Discord that there are 7 platinums.

      Not sure if that’s wholly factual, but if so those are the rarest plats…ever?

  • Maven (famous)@lemmy.zip
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    5 months ago

    It’s definitely not the fastest but it’s really close.

    The fastest full shutdown currently belongs to The Culling 2 which only lasted 2 days between launch and being closed completely.

    The Day Before is another big example of a game that lasted an incredibly short time but despite that game lasting 4 days before no longer being sold, the games servers stayed on much longer than that meaning that it was shut down after Concord despite being cancelled before it.

      • Maven (famous)@lemmy.zip
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        5 months ago

        Including joke reviews, the game had a 16% rating and was so poorly made that within those 2 days it liked the popularity of both Culling games extremely quickly.

        The first game was popular because it was a twist on the genre while the 2nd one was a quickly thrown together (almost exact) clone of DayZ.

        The word scam was thrown around a lot in those 2 days.

    • Scrubbles@poptalk.scrubbles.tech
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      5 months ago

      I’m really happy that the one time I got to visit the UK was during Liz Truss’ time in office. It was wild seeing the protestors, and when I landed back at home I heard she was gone.

      • Rob T Firefly@lemmy.world
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        5 months ago

        It’s like the UK decided to be welcoming by putting up a whole Chaotic Prime Minister just for the benefit of your visit.

  • hesusingthespiritbomb@lemmy.world
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    5 months ago

    Honestly this reeks of corporate politics. I’m willing to bet at some point in development there was a regime change, and current management pushed this out the door just to clear the board.

    Everything I heard about this came seems to indicate that it isn’t terrible by any means, just mediocre and overpriced in an absolutely oversaturated genre. If management was invested in it, they probably could have spent a ton on marketing, achieved middling numbers, and then used those middling numbers to justify continued development for another few months.

    I’m confident in saying that because there are a handful of shitty live service games being operated at a loss for no real reason other than shutting them down would mean management would have to actually admit they fucked up.

  • chameleon@fedia.io
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    5 months ago

    Aside from all of the problems with the game itself, I think they must’ve had one of the most unfortunate launch moments. Hero shooters had been pretty much on the downturn and then just before they launched, Deadlock went public and suckered quite a lot of the hero shooter audience into playing a full-on MOBA/FPS hybrid. And Deadlock is very quietly breaking all kinds of silly records for what’s technically an invite-only alpha (currently #8 on Steam’s most played with 137k concurrent players).

  • TimLovesTech (AuDHD)(he/him)@badatbeing.social
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    5 months ago

    Is this the fastest video game death of all time? Not even Lawbreakers died this fast.

    The Day Before only made it 4 days.

    On 11 December, four days after The Day Before launched to widespread criticism, Fntastic announced their closure, stating that as their game had “failed financially” they could not afford to continue operating. The Day Before was removed from sale on Steam later that day.

    • chiliedogg@lemmy.world
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      5 months ago

      Day Before was basically a scam though, and they kept the servers up for a few weeks.

      By all accounts this was a real game. It’s just that nobody wanted to play it.

      In the last 2 years we’ve seen these live-service games fail at launch time and time and time again. The execs need to just accept that Fortnite already exists and you can’t force that kind of success.