No games that lead to players being pissed at other players, even outside of the confines of the game. I’ve had that happen with, for example, Secret Hitler, so no Secret Hitler.

The Mind seems to do that. Hanabi does it to an extent.

  • I Cast Fist@programming.dev
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    6 days ago

    Battlestar Galactica boardgame. It’s mostly cooperative, with the chance of having one or two players being traitors, but even without them, it’s very unlikely the humans win in the end. It’s expensive and needs a lot of table space to play, tho.

    Captain Sonar can be an interesting choice, since it can be played turn-by-turn or in real time, with two teams of 1-4 each. If you working with your team doesn’t create a sense of connection, I don’t know what will.

  • mlegstrong@sh.itjust.works
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    7 days ago

    Spirit island is my favorite game to play with a group. It has you trying to protect an island from colonists who damage the island with their expansions. Each player has different abilities that force you all the work together & requires a lot of teamwork to win especially some of the higher difficulties.

  • mediocre_name_here@lemmy.world
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    7 days ago

    Here’s some great cooperative games that either have big groups working together OR have the whole groups:

    Escape from the Dark Castle - a fun little dungeon crawler where you flip cards and roll against dangers as you try to overcome obstacles. Completely cooperative but mechanically simple.

    Wavelength - the base way to play is technically a ‘competitive’ in that there are teams and points but it’s relatively chill and I’ve often played this at parties with large groups cooperatively cause it just makes for a great conversation starter.

    Phantom Ink - two teams but the mechanics are very fun and the game overall has a great tone.

    Ravine - cooperative game where you try to survive after a plane crash.

    I would also maybe recommend looking into some light roleplaying games like The Zone or Fiasco. These are almost always gm-less or easy to run and focused on building a fun narrative together.

  • CyanideShotInjection@lemmy.world
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    7 days ago

    I guess it is better to go for games that are cooperative and where everyone can contribute how they can without pressure. So I would suggest strategy games where everyone decides together what to do and all the players are united against the game, but in a way that it’s harder to put the blame on someone if they fail to do what’s expected of them (Ex : Hanabi). Here are some of my favourites that corresponds to this :

    Pandemic

    Horrified

    Forbidden Desert

    • EvilBit@lemmy.world
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      6 days ago

      If you like Horrified, you should try and track down the Ravensburger Wonder Woman game. Similar style but has an awesome mechanic to prevent coop quarterbacking.

      Players strategize using a set of face up cards, but receive some face down cards afterward and have to program 3 actions using the whole set without communicating, adapting plans based on the newly revealed cards. Then each action plays out simultaneously for all players. It makes sense in action and is really quite elegant. I’m a big fan.

      • CyanideShotInjection@lemmy.world
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        6 days ago

        Ouhhh that’s interesting. I love Horrified, it is one of my favourite game, but unfortunately I often end uo quaterbacking while I would prefer people sharing their thoughts. Will check this one out for sure, thanks for the suggestions !

  • Rhynoplaz@lemmy.world
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    7 days ago

    I don’t hear about this one often but it is always the first game I bust out for newbies.

    Camel Up!

    Players place bets on little camels that run around the track. The turns move quickly, people love gambling, and you some strategy will help you win, but it’s random enough that everybody has a chance at coming out ahead.

    Someone might get the bet you had your eye on, but there’s no direct “attacks” on other players.

    • iltoroargento@lemmy.sdf.org
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      7 days ago

      You may want some commas or another space added, friend. They show up as a single uninterrupted line for me and I’m assuming others

      • blargerer@kbin.melroy.org
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        4 days ago

        Just saw this and added commas. On my instance the new lines were respected. Sorry for the difficulty in presentation.

  • Alatarius@lemmynsfw.com
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    7 days ago

    I think it really depends on how many people are playing. I’m not up on my board games but maybe someone more knowledgeable can chime in

  • NocturnalMorning@lemmy.world
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    7 days ago

    Ticket to ride is really fun. You kind of do your own thing building train routes the whole time. Not too much overlap to block other people unless you know the routes super well, and even then you don’t know what people are going for based on the routes they have to complete. All in all, it’s one of my favorite board games.

    • MajorHavoc@programming.dev
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      7 days ago

      Yeah. It’s super easy to house-rule Carcassonne as a pure co-op game. Remove the farmers (to keep your sanity, because co-op is actually much harder), keep the rules about Castle and road occupation (where a tie gets scored for each tied player), and play to maximize the combined players score. None of the strategy is lost and trying to carefully double occupy everything is sometimes a nail biting challenge.

      • Pheonixdown@lemm.ee
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        7 days ago

        There’s actually a specifically cooperative expansion for Carcassonne, called Mists Over Carcassonne. It adds an element of managing a ghost population while trying to cooperatively reach a target score based on certain scenarios.

  • AwesomeLowlander@sh.itjust.works
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    7 days ago

    Check out !boardgames@sopuli.xyz in case you’re not aware. Lots of discussion happening there.

    Regarding your question, it’s hard to say since you don’t mention any mechanics, or complexity level, that you prefer. Based on the couple of examples you provide, you seem to like cooperative card games. If so, you should check out ‘The Crew’. It’s the most popular of that genre in my game club.

    Ranked #1 in family games on bgg

    • cannedtuna@lemmy.world
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      7 days ago

      The Crew is solid.

      The Gang too, which is sorta similar. I’ll bring a bag of board games and only end up playing The Gang all night if it comes out too early.

  • EvilBit@lemmy.world
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    7 days ago

    Cottage Garden is very satisfying. You Tetris together garden pieces to fill plots and you can cover a single spot with a sleeping kitty. There’s scoring and competition, but it’s not antagonistic in any way.

    I’m also a big fan of cooperative games in general.

  • atrielienz@lemmy.world
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    7 days ago

    I don’t know if I’d considered it a board game, but the Forbidden Island game (and the others like it) spring to mind. The idea is that you and the other players have to work together to gather everything you need including the treasure you came for before the island you’re on sinks into the ocean.

    It’s fun working together and I always thought it did a good job of incentivising that.

    • MelodiousFunk@slrpnk.net
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      7 days ago

      Seconding Forbidden Island/Desert/Sky. Island is what I break out to introduce new folks to co-op gameplay, then switch to Desert once they get the hang of it.

      Pandemic hits a lot of the same notes, and can get really hairy at the end.

  • Lost_My_Mind@lemmy.world
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    7 days ago

    The problem with monopoly is that it fits your description…BUT!!! nobody actually plays it the right way. House rules are so ingrained into monopoly culture, that I’ve incorporated my own house rule. Anyone who puts money under free parking gets stabbed with a knife. When they tell me that’s not in the rules, I tell them to show me where money under free parking is in the rules. There’s so many of these house rules that people legitimately think are in the rulebook. They aren’t. So if you want to put money under free parking, I want to stab your hand with a knife. House rules and all.

    One time I was playing monopoly with my mom. She had 53 dollars, and landed on boardwalk. It was unowned. I yhen said "I bid $54. She said “you can’t do that…”. I showed her in the rule book where I could, and she got angry at me.

    So, the problem with monopoly is that most people assume they know how to play, and also assume they know the best stratagies. They don’t.

    The best stratagy is actually to buy 1 of each property that can have houses built on them. Prioritizing the low cost properties first. Make THEM buy 2 of each, thinking they’ll get the monopoly, thinking they’ll get a trade. Then drain them further with the railroads and utilities. Eventually they’ll run out of money. Just NEVER trade them a property that would allow a path to them getting a monopoly.

    Of coarse, all of that is easier said than done. That’s what makes it a game. But it all falls apart if people aren’t playing the same game.

    • tal@lemmy.today
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      7 days ago

      I really don’t like Monopoly. It’s very widespread in the US, I’d guess one of the top three games, but it has a lot of technical failings as a board game.

      I think that it’s actually a really good example of why popular American board games are not that fantastic. Europe has a stronger board game tradition, stuff like Settlers of Catan. I really didn’t appreciate how bad things were until I spent a while poking at European games.

      • Monopoly has a hard-to-predict game time. One thing that a lot of European games that I’ve looked at do is to have a fairly-predictable amount of time a game will last. That makes it much easier to plan fitting a game into a schedule.

      • Monopoly eliminates some players from the game early. They then have nothing to do while the rest of the players continue to play.

      • Monopoly tends to wind up in a situation where a losing player will know well in advance that they’re going to lose. Yeah, they can concede, but it’s not a lot of fun to play the thing out.

      • There’s a limited amount by way of strategy and it’s not very sophisticated. There aren’t a lot of variable paths that one weighs against each other. When it’s not your turn, there’s not much you can be planning or doing, just watching the person whose turn it is play. This gets more annoying the more players are in the game.

      • It has a high RNG dependence.

      • Most of the actual tasks you spend time doing aren’t very interesting. Linley Henzell, who wrote the roguelike Crawl, has a famous quote, something like “everything you do in a game should be an interesting decision, and if it isn’t interesting, it should be removed from the game”. I think that that is a very true element of game design. The banker counting out money to players or players paying rent or whatever is just drudge work – they aren’t making interesting decisions.

      The game was originally designed by a Georgist as an educational game to argue for a land value tax. It wasn’t principally to entertain.

      I really wish that a new, better game would replace Monopoly in the US as the big non-ancient (checkers, chess) board game.

    • acosmichippo@lemmy.world
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      7 days ago

      the strategy is to buy everything you can ASAP but focus on monopolizing and developing the orange and red properties. they are statistically much higher to land on than other properties because people get sent to jail so often. When exiting jail rolling 6, 8, or 9 is very likely to hit orange first and then maybe red on the next roll.

      tldr; punish the poor fuckers getting out of jail. yay capitalism!