Yeah, I would buy the rights to Kerbal Space Program and Dungeons and Dragons and just make it all free and make the KSP2 we all deserved. Then I’d fund a professional SCP cinematic universe, it basically has to be free because it’s a licensing mess of community creations but there are so many stories in it worthy of being part of a high budget serialized cinematic universe.
If moneys truly no object, then buy the Fallout IP, build a new engine with a creation kit that all actually works and is made with ease and stability of modding in mind and then make a high fantasy game with the same engine and let people go nuts. Downvote me if you want but I don’t think TES is inherently a good enough fantasy IP (the games have always been better than the central unique overarching plot) to be worth not just starting something new, or better yet, tie it in with the D&D IP I bought earlier.
Kerbal Space Program / Factorio / Stellaris crossover
Key elements would include:
-design a factory/macro-economy to produce aerospace components & weapons similar to Factorio
-using those components, design vehicles that obey real-ish physical laws similar to KSP
-arm those vehicles and use them as units in Real Time Strategy with the option to take First Person control of individual unitsSpace engineers survival pvp is similar to this but simplified. It’s basically Minecraft in space where you need production and build the ships block by block but the conveyers are simplified compared to factorio. Then the flight characteristics don’t have realistic planetary physics but at least you have a proper zero G environment with 6 degrees of thrust required or turn and burns so there’s the simplified ksp part. After that the multi-player combat is more like a elite dangerous with blocks being torn apart so there’s the simplified stellaris part. Unfortunately all of the factors are simplified so they are not 1:1 counterparts to the games listed but it’s the closest we have currently. Maybe space engineers 2 could change that though
Two games should be made into movies -
Interstate 76
Full throttle
Probably dating myself with those suggestions. Another wildcard game that should be made into a movie - MechWarrior - whatever version.
Another season of Firefly
EDIT: Or however many seasons it takes to wrap up the story properly. Also, I’ll pay the original actors however much it takes to join the project. And I’ll pay makeup artists and VFX artists however much it takes to make it appear like they haven’t aged.
Maybe Sarah Connor Chronicles as well. That show ended on a cliffhangwr without resolution.
Glad to see some love for Sarah Connor Chronicles. Very underrated.
The showrunners said the next season was going to be some It’s a Wonderful Life type story, where John sees how the future could turn out without him.
Yes. Do a “Southpark” Eric Cartman. Make 5 seasons of Firefly and let know one see it.
Rumors will fly. Anticipation will build.
Lets a small numer of people see parts. Allow the rich to bribe me for access. Pay for other projects with the money. Charge enough that people only dpeak glowingly about it.
Release the whole thing for free.
I’d fund Larian to create and release creator tools for custom campaigns for their BG3 engine. Then let the community do its thing. It’s not perfect, but it’s pretty good for a general D&D video game engine.
I’d also request a sequel/DLC for BG3. Specifically, going to hell in search of a heart…
They did. The tools they released can “accidentally” be “hacked” easily to enable all needed features.
See https://youtube.com/@lotrichexe4860 for some work in progress videos of a custom campaign.
An X-Wing and TIE Fighter remake. Yeah, there’s the TFTC, but the X-Wing Alliance engine is pretty dated as well. And who knows how far along XWVM is. Why do none of these projects ever get developed as open source?
Did you play Squadrons? Wish it had been supported longer, but a great successor. Jade Raymond supposedly spearheaded it for love of the old games.
Yeah, I liked it. But I hate the slick story and the missions are a bit too cinematic for my taste. In TIE Fighter it felt more like a routine job that coincidentally got more exciting with every mission.
Fix up The Hobbit into 2 movies, with more practical effects, or at least more subtle cgi.
Make it six movies to really let Tolkien’s totally necessary interspecies romance room to grow.
Legacy of Kain, and the SoulReaver series.
A full remake of the classic games, and then the actual last game that they never finished.
Just started reading through Brandon Sanderson’s Mistborn trilogy and it feels tailor-made for a game adaptation where the player is a Mistborn for hire before the events of the first book.
Spoilers from the first book
The magic system is well-defined and the noble factions are all there with their own headquarters. Traversal would be the perfect hybrid of Assassin’s Creed and Spiderman, running over rooftops and swinging from metal fixtures throughout Luthadel with iron and steel.
I imagine combat feeling like Breath of the Wild where the player can burn tin to slow down time, allowing the player to perform coin shots, dodge attacks, etc. Pewter increases damage and iron pulls weapons, coins, or enemies themselves if wearing armour. Zinc could allow skaa to be rioted, attacking nearby enemies on the player’s behalf whilst brass could be used for stealth.
Areas the player could access at any given time could be limited via soothing stations and metal availability. The mist itself would even allow the developers to keep draw distance down and prevent players from travelling too far outside the city grounds until the story permits.:::
A more surrealist mashup of the SCP Universe, Alan Wake and Control. Im in love with those.
There’s something here
It’d be fucking awesome if there was a coop, milsim/realism scp game, just like GTFO. Something that let’s you play as a 9 tail fox squad.
It’d be so cool being dropped into a level, identifying the threats and SCPs, then also having to juggle them whilst engaging active threats.
Itd also be great to find SCP objects that you could interact with or use to your advantage during the level. Maybe even equipable.
A great game that uses time traveling as a key gameplay and plot device.
Games with time travel are very rare, there are a couple that come to mind.
Time splitters uses time travel in the plot and very little mechanically.
Achron is an RTS with time travel mechanics that’s honestly the only game I’ve ever played that allows you to time travel freely. E.g. send a scout to the enemy base, he gets killed, so you go back and don’t send him.
Revive Pushing Daisies. That show ended too soon.
Kaos season 2 to infinity
Ian M Banks entire culture series.
An open world TMNT game based on the original 90’s movie. It was dark and gritty and the perfect playground to fight the foot from the shadows.