It’s the gift that keeps on giving.

  • cmbabul@lemmy.world
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    1 month ago

    That would be a really smart move by Larian, effectively creates an infinite market for the game. Say what you will about Skyrim and Bethesda but that game still shits money

    • inb4_FoundTheVegan@lemmy.world
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      1 month ago

      It would be a smart move by larian, but there is worry that wizards of the coast/hasbro, owners of Dnd, would not allow that. Currently they are pushing their micro transaction subscription “Dnd beyond” tabletop game. While not quite the same thing as BG3, I wouldn’t be the most suprised if some core coop features from the base game aren’t fully Implemented.

        • gaylord_fartmaster@lemmy.world
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          1 month ago

          How do you know the terms of Larian’s licensing contract with Wizards of the Coast? I’d be extremely surprised if they haven’t retained the right to have final say over anything Larian does with it.

          • Vaquedoso@lemmy.world
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            1 month ago

            DnD fan made stuff is covered under the OGL, which allows players to modify and create their own content under the 5e ruleset. That’s why many creators can produce (and monetize) their own stuff without having to pay a license

            • gaylord_fartmaster@lemmy.world
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              1 month ago

              That doesn’t mean Larian has authorization from Wizards of the Coast to release modding tools allowing for custom content to be created easily.

              • Vaquedoso@lemmy.world
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                30 days ago

                I mean, they ARE releasing modding tools. And from their Website , it’s clear they also have no intention of preventing mods from outside their pipeline. Also, they don’t have to have ‘authorization’ from WotC to release modding tools FOR THEIR OWN GAME (but they do have to respect certain guidelines)

                Changes that won’t be officially supported within our pipeline, like scripting changes or NSFW mods that wouldn’t pass the moderation process due to platform-specific restrictions, may still be packed locally with mod.io’s toolset and uploaded to other mod distribution platforms>

                • gaylord_fartmaster@lemmy.world
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                  29 days ago

                  Without scripting changes the “custom content” you will be able to add to the game is extremely limited. That is specifically limiting your ability to create something like a custom quest line, which was the topic of this comment thread.

                  If you think licensed games are created with no oversight from the IP owner, especially when it comes to something that would potentially compete with another product they are trying to sell, you are extremely naive.

                  • Vaquedoso@lemmy.world
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                    29 days ago

                    You skipped the part where it specifically says you’ll be able to create script mods with their modding tools, you just won’t be able to publish them there. But you will be able to upload them somewhere else