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Joined 7 months ago
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Cake day: December 6th, 2023

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  • Even if it’s not an MMO, player count can be a very strong indicator of enjoyment/income at a given time. Even if it’s a single player game, player count can show how popular a game is on whole. If a 5yo game still has engagement numbers above newly released games, it’s strongly correlated with studio income/gamer trends.

    They can base future decisions on what they did correctly/incorrectly, and develop their next game/dlc/etc with those lessons learned.

    Release a game that has nobody playing after a month? Crapbasket. Release a game that has well into a million players despite the age? Fucking masterpiece.



  • That’s pretty much how it is. In ancient times, planets would have been objects that were distinguishable from stars in ways they had the ability to differentiate from. For example, with a telescope, any object that doesn’t shine like a star, that moves across the sky at a different rate than the stars, or maybe has visible rings.

    Then once science found things that past science couldn’t account for, they redefined what a planet was, according to its size/gravitational pull or other factors, and which Pluto didn’t fit. Apparently due to Pluto’s small size, it’s not even a dwarf-planet, and by that measure is basically just a really big asteroid (we even know of asteroids that are bigger than Pluto).


  • Yeah this is the correct take. Either Pluto (and by extension, any object of similar size) is a planet, which would mean there’s thousands of Pluto-sized planets in the solar system; or pluto is ‘too small’ to be a planet. Which is the answer they (Sci community) settled on, because if every comet/asteroid is within the threshold definition of ‘planet’ then there would be no point in distinguishing planets at all.

    Kinda like how we have dwarf-stars and supermassive stars 1000x bigger than our sun. If they were all the same size there would be no point defining them beyond ‘star’.










  • Satisfactory. It’s been in early access for a few years now, 2019 I think? At the beginning of this year (2024) they announced the next update would be the 1.0 release. I’ve been playing it on/off for years, especially recently with all the strides they’ve made in development.

    The game is like Factorio, but presented as an FPS. You get dropped onto a planet in a pod straight out of Halo: ODST by a space-future megacorp called Ficsit, with the goal of harvesting the planet’s resources for Ficsit off-planet divisions.

    I have almost 1500hrs in Satisfactory since I got it, there’s no shortage of gameplay. Coffee Stain (devs) have been posting videos regularly, updating the community on new/discontinued features, revamped recipes and production rates, and even just being silly as much as being helpful, to the point where Coffee Stain is my go-to example of good devteam-community interaction.

    Oh, and it also has a really good modding community, so if there’s anything that’s not in game, that you want in game, it’s probably already been made by one or two modders.