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Cake day: July 3rd, 2023

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  • I think there can be some intra-group tension when half the group is going for “how can we win this fight cleanly with minimal resources spent?” and half is going for “what would my character do? What would be dramatic?”

    It’s something to clear up in session 0, I think.

    My personal fantasy right now is being part of a highly skilled and competent team. I’m tired of always being the three stooges.

    Also bad: when part of the group wants to play for clean victory, and part of the group does but it really bad at it.


  • I think people have radically different ideas about what “minimal background information” is.

    Some people think the Silmarillion is a suitable primer for their setting.

    Some people have like one paragraph for the big picture, and one paragraph for each major faction.

    There are players that would say both is too much.

    I think a couple short paragraphs should be enough for a quick start for a custom setting, but I’ve had players that just refuse to read anything at all. As someone else said, it’s makes it really hard to do some sort of stories if all the players are utter neophytes/amnesiacs/from-another-world/etc

    I tried to do a game of Vampire once, but the players refused to read anything about the setting. All the political intrigue fell completely flat because they didn’t understand what the different factions were looking for, nor did they understand how vampires worked.

    That group might have just been kind of bad players, but I feel like bad players are more common than good. By “bad” I mean “doesn’t think about the game very much, doesn’t retain anything about the story or rules”. They couldn’t really do anything more complex than a simple dungeon crawl.









  • A lot of my games sort of take place in the same universe, even when they’re different systems or settings.

    Like an old DND campaign had the players visit a wizard university, where they met many NPCs. One of them was Reg. He’s kind of a chill party dude. Loves playing wizard pong (it’s like ping pong, but with mage hands)

    My current game is a 2050s corporate dystopia using Fate. Heavy inspiration from World of Darkness and Shadowrun.

    And Reg is here. He fully believes he used to go to wizard school, but something happened and now he’s here. He’s pretty chill about it, though. Last game, a werewolf was going berserk and Reg was like “Dude. Fucking metal.” The werewolf gave him a knock-on-your-ass high five and Reg lived.








  • My characters often end up exasperated by how idiotic and chaotic the other characters players are. That checks out.

    “So the walls started bleeding, a thousand voices cried out in pain, and a sinkhole into the unseen depths opened in the kitchen.”

    “Right.”

    “And you, a normal human with no magical powers or special equipment, you jumped into the sinkhole.”

    “Yes.”

    “Why?”

    “It was there!”

    “And then your character died, as one would expect from a hundred foot drop onto stone. And now?”

    “I don’t understand. What else was I supposed to do??”