• SloppyPuppy@lemmy.world
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    15 days ago

    There is no point in fights. They are easy and eventually the game has you pass them either way.

    There is no point in loot and items. You can win fights either way.

    Its just a linear story telling game… There are so many side quests and shit all over… your quests list has hundreds of quests you aggregated over the time and most of them are useless, easy, useless rewards and so on. The plot of the main story is so convoluted and complicated to follow especially when playing over a long period. Adding to that all the distractions of side quests…

    Its not an rpg game where you progress with spells and items and and experience… you can have whatever bullshit items you find and still win every fight.

  • CaptPretentious@lemmy.world
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    14 days ago
    1. The original vision for the game would have been better. EA was more interesting.

    2. Pacing and toes of gear is done poorly. There’s swords for days but only 2 interesting tridents, war picks, or hand axe for example. There’s barely any usable druid gear (anything that actually matters if you wild shape). And the most useful stuff for monks is found only in act 3.

    3. A lot of people are nitpicky only because it won so many awards and it’s not their own perfect game (if such a thing exists).

    I still give this game a 10/10 for what it is. Despite knowing if it baked another year it might have been so much more.

      • CaptPretentious@lemmy.world
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        8 days ago

        tl;dr, the story and motivation for everything was far more fleshed out

        Here’s just some of the things. Not even going into mechanics that are removed (like Wyll’s eye). Or my personal opinion some of their starting looks were a bit more interesting/better (you get a bit of an idea https://www.youtube.com/watch?v=4MeutkQFliM or from the CohhCarnage videos I link later)

        There used to be way more dialog options for one. Your class/subclass/god/etc actually got reflected in more options. There was a great video of a cleric giving some unhinged prayer to the tiefling that opens the gate. It’s not major, but it adds to a lot to the game. https://www.youtube.com/watch?v=KameRUsFv8Y (with all the BG3 videos now, it’s harder to find some of the classics). Also, Shadowheart had a much more interesting conversation if you were also a cleric if you were a Cleric of Shar too.

        The camp was way more interesting. There’s a ton of story ripped out of the game from the camps. This, was the thing that hooked me in EA. Daisy (the in-game code name for what would be replaced by your dream visitor) would entice you with power, encourage you to use the illithid powers. And when you finally do, and the narrator says “you’ve lost something you can never get back” probably makes more sense now. Once you did that, you got a class specific illithid power. There was no weird illithid skill tree, it was based around how often you used the powers. But going back to the camp, the companions would comment more about each other. Shadowheart and Lae’Zel’s hatred for each other was shown way better, even commenting if you talked to one or the other first. Here’s a couple of examples https://www.youtube.com/watch?v=gYRe2jHhBRc and https://www.youtube.com/watch?v=zw5q6u_iMN0 but overall, the camp at the end of the day was 1000x more interesting and really fleshed out the characters more and I’d say in important ways.

        I’d even say the starting area (Nautiloid) was better. The current one is sufficient I guess. But the original showed you more about the fight the Illithids have with the Gith, you got to see more of the ship, what the Illithid did to people, what it meant to become a thrall (to really sell it that this is a terrifying process). But it showed you a few more mechanics too. https://www.youtube.com/watch?v=eC-GWA_Yj2c starts at EP2, but you’ll want to go to EP 3 as well. But you can see the differences.

        Tav used to talk.

        For me, the story around “Daisy” was way more compelling. The song “Down by the river” is in reference to these encounters. Here’s a video on that https://www.youtube.com/watch?v=pTw_9vM5LgA

        … So these are just some of the things, lol. There’s more like when you got down to the Underdark and some serious changes that happened there. And I haven’t even touched on the stuff that never made it in (like the extra companion that was to be a werewolf… or the original Nightsong) (you can see some of it cataloged here https://bg3.wiki/wiki/Cut_and_unimplemented_content ) and I’m fairly certain all the companions were originally supposed to show up in Act 1 instead of 1, 2, and 3. There’s a lot of dialog from characters for places they’re not “supposed to be” like the eagles (can’t find video, but its out there). But none of that is EA stuff, just cut stuff… but if the game had baked longer… I’m just saying… it might not have been cut sutff.

        • Lumisal@lemmy.world
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          8 days ago

          Why’d they change it so much? EA dialogue does seem better. Especially what they did with the dream visitor.

          Is there any way to play the EA version still? And it’s it possible to complete the EA version (all acts)?

          • CaptPretentious@lemmy.world
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            8 days ago

            I have not found a way yet to play EA again. I’ve legit e-mailed Larian asking for it too.

            I can only guess as to why there was such a drastic change. Because one day (in EA) I’m playing the last EA patched version and the following day on release… a bunch of stuff blinked out of existence. My guess, is they ran out of time. Various zones (like Upper Baldur’s Gate) are just removed (said zone is just a stage now). Various story lines are incomplete. There’s story threads that stop cold (there’s supposed to be more Hags if the various letters/notes/and NPC conversations are to be believed). The whole end sequence were the capture dragon shows up… how they got that dragon is never shown… etc. So, that’s my guess, they had more ambition than time.

            Oh another idea that wasn’t completed. Karlach (the last character added/worked on) is the only origin character you play that you can hear the inner thoughts/monolog. Everyone else is silent.

  • yildolw@lemmy.world
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    14 days ago

    You can’t be a cleric of any of the interesting gods: Umberlee, Gond, Bane, Bhaal, Loviatar, Myrkul

  • Fizz@lemmy.nz
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    15 days ago

    I don’t like the main characters (except my character he is perfect in every way) but I love all the interesting side characters.

  • BrianTheeBiscuiteer@lemmy.world
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    14 days ago

    I kind of hate how you can not only nope out of nearly every puzzle with lockpicking but rogues get like half a dozen bonuses during the skill check so why are you even rolling the damn dice?

  • Mastengwe@lemm.ee
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    15 days ago

    The romance aspect is a complete waste of time and the time spent on it could have added so much more to the game.

    • Butt Pirate@reddthat.com
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      15 days ago

      You can only bone your companion the one time and they turn the lights off in Sharesses Caress.

      I want my companions to have a “Let’s fuck” button.

    • BigWumbo@lemmy.world
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      15 days ago

      It’s not super fleshed out, but it also isn’t time consuming. Like if you are talking to your companions regularly, we are talking about selecting a couple of extra dialogue options here and there.

      • Mastengwe@lemm.ee
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        15 days ago

        I’m talking g air the time the developer put into the whole thing. The coding, the animation, the VO… all the time could have been put to better more useful things.

    • Blaze@reddthat.comOP
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      15 days ago

      Interesting, I didn’t even know Tencent was involved, was their influence very visible?

      • Moonguide@lemmy.ml
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        15 days ago

        They don’t have a controlling share on Larian, but they don’t own an insignificant amount of it. I wouldn’t say it is noticeable. Doesn’t have MTX, which I’m sure they would’ve loved.

      • S_H_K@lemmy.dbzer0.com
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        15 days ago

        The amount of money that was dropped on the making of the game is a clue but unpopular opinion? Who’s a fan of tencent anyway?
        For those who don’t have the context Tencent is a huge Chinese company that has many investments in games. They are the type that plays it silently usually invest and they do let the people do their thing then take their share. But the problem is two fold first of all you cannot start saying much abou the ccp tencent wouldn’t send you to jail but would pull the plung of the funding. Secondly any client info that ends in Tencent hands is potentially viewable by the ccp. There’s no need of a Snowden to tell you that, the government made it law so if you buy the game your data goes to China.

        • Nosavingthrow@lemmy.world
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          15 days ago

          My thing about china getting my data is ‘so what?’ I live in the United States. Every major corporation will sell my data to the government, and no warrant is necessary. The fuck is China going to do to me? Send some of their secret police to my house? Fucking TIGHT. I can tell them to fuck off and eat my ass.

          • Patapon Enjoyer@lemmy.world
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            15 days ago

            Shouldn’t they eat your ass first and then fuck off?

            Every major corporation will sell my data to the government

            And also to China. I don’t trust Tencent any more or less than I trust Ubisoft or 2K

          • HeadfullofSoup@kbin.earth
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            15 days ago

            Yea you can tell them that but the more china as on you and other citizen of where you live the better they can make the propaganda and influence election and other fun thing like that sure they can do it without all the data but it will be less efficient

        • mox@lemmy.sdf.org
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          15 days ago

          but unpopular opinion?

          I don’t think Tencent’s involvement is common knowledge among BG3 players. It’s hard to have an opinion about something you’re unaware of.

  • makeshiftreaper@lemmy.world
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    15 days ago

    Gale’s “bad” ending is actually the best ending in the game.

    Who cares that he doesn’t get character growth, he disappointed a cat and an old man, HE’S A GOD! Seriously, nothing else matters. So what if Ao is going to make him earn his spot on the pantheon? He’s immortal, he has literally forever to do it. Sure professor Gale is fun and more chill, but he’s still mortal. In six months Gale does what Vlaakith has been attempting for centuries. I don’t know how you can be disappointed in someone for successfully becoming a god

    • proton_lynx@lemmy.world
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      15 days ago

      I killed him after he tried to bite me. I felt a little bit guilty and replayed that part but letting him draw a little blood from me. He killed me and the next day acted like nothing had happened, like he didn’t know why I was dead. Fuck that guy, reloaded the save where I killed him.

  • owenfromcanada@lemmy.world
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    13 days ago

    Haste isn’t a great spell, even twinned by a sorcerer.

    The moment the caster loses concentration, the recipients lose an entire turn. Even if the fight lasts a few turns and you manage to keep concentration, you’re sacrificing a lot of action economy for that extra action. And if you do lose concentration, you’re likely in a net negative for action economy.

    At higher difficulties, it’s even worse. The extra action only grants at most one attack (the extra action ignores the Extra Attack feature). And enemies are smart enough to do everything they can to pile damage on your caster until it drops.

    It’s not a bad spell, but it’s not the gamechanger lots of people seem to think it is. Especially with items like haste potions and haste spore grenades, which can’t be interrupted (though still need to be timed well).

    • Patapon Enjoyer@lemmy.world
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      15 days ago

      If they went any higher they’d have to make some encounters even larger and lengthier for balance, and some of those encounters already feel like they go on forever 💀

      • deltapi@lemmy.world
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        15 days ago

        I installed the 16-member party Mod and took all the origin characters (except urge) around for a while. Combat became a chore. Probably the biggest grievance is they’d block each other’s movement, but it just took REALLY long to do combat with them all present.

    • Shiggles@sh.itjust.works
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      15 days ago

      Isn’t it laughably easy to mod? I’m okay with them saying “this is what we balanced for, anything else is on you”, though it should be like those divinity “prepackaged mods” like the zoomy boots

  • dwindling7373@feddit.it
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    15 days ago

    The marketing oversold the idea that if you wanted to do something it would amaze you to find it was expected.

    Most of the, I thought at the time, very obvious thing I wanted to explore thematically were not there. Also, Romance felt clunky and unnuanced.